Commit 5fc13fcb2168a06c6623cf8dd237778cfb17f179

Ryan C. Gordon 2021-08-04T07:00:17

direct3d: Commit viewport state before clearing, attempt 2. This reintroduces the fix from 0e16ee8330606603, but just marks the viewport state as dirty after a clear that needs to expand the viewport to fill the render target, as we'll need to also reset the orthographic projection state elsewhere, and that won't happen if we clear the dirty flag here. Fixes #4210. (again.) (...sorry...!)

diff --git a/src/render/direct3d/SDL_render_d3d.c b/src/render/direct3d/SDL_render_d3d.c
index 30d9b02..187ab81 100644
--- a/src/render/direct3d/SDL_render_d3d.c
+++ b/src/render/direct3d/SDL_render_d3d.c
@@ -1318,6 +1318,7 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
                 const SDL_Rect *viewport = &data->drawstate.viewport;
                 const int backw = istarget ? renderer->target->w : data->pparams.BackBufferWidth;
                 const int backh = istarget ? renderer->target->h : data->pparams.BackBufferHeight;
+                const SDL_bool viewport_equal = ((viewport->x == 0) && (viewport->y == 0) && (viewport->w == backw) && (viewport->h == backh)) ? SDL_TRUE : SDL_FALSE;
 
                 if (data->drawstate.cliprect_enabled || data->drawstate.cliprect_enabled_dirty) {
                     IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE, FALSE);
@@ -1325,13 +1326,13 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
                 }
 
                 /* Don't reset the viewport if we don't have to! */
-                if (!viewport->x && !viewport->y && (viewport->w == backw) && (viewport->h == backh)) {
+                if (!data->drawstate.viewport_dirty && viewport_equal) {
                     IDirect3DDevice9_Clear(data->device, 0, NULL, D3DCLEAR_TARGET, color, 0.0f, 0);
                 } else {
                     /* Clear is defined to clear the entire render target */
                     const D3DVIEWPORT9 wholeviewport = { 0, 0, backw, backh, 0.0f, 1.0f };
                     IDirect3DDevice9_SetViewport(data->device, &wholeviewport);
-                    data->drawstate.viewport_dirty = SDL_TRUE;
+                    data->drawstate.viewport_dirty = SDL_TRUE;  /* we still need to (re)set orthographic projection, so always mark it dirty. */
                     IDirect3DDevice9_Clear(data->device, 0, NULL, D3DCLEAR_TARGET, color, 0.0f, 0);
                 }