Fix https://github.com/libsdl-org/SDL/issues/6191
diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index 881b06b..b4f3c1e 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -160,7 +160,7 @@ static VideoBootStrap *bootstrap[] = {
#define FULLSCREEN_MASK (SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN)
-#ifdef __MACOSX__
+#if defined(__MACOSX__) && defined(SDL_VIDEO_DRIVER_COCOA)
/* Support for Mac OS X fullscreen spaces */
extern SDL_bool Cocoa_IsWindowInFullscreenSpace(SDL_Window * window);
extern SDL_bool Cocoa_SetWindowFullscreenSpace(SDL_Window * window, SDL_bool state);
@@ -1335,7 +1335,7 @@ SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
return 0;
}
-#ifdef __MACOSX__
+#if defined(__MACOSX__) && defined(SDL_VIDEO_DRIVER_COCOA)
/* if the window is going away and no resolution change is necessary,
do nothing, or else we may trigger an ugly double-transition
*/
@@ -3170,7 +3170,7 @@ ShouldMinimizeOnFocusLoss(SDL_Window * window)
return SDL_FALSE;
}
-#ifdef __MACOSX__
+#if defined(__MACOSX__) && defined(SDL_VIDEO_DRIVER_COCOA)
if (SDL_strcmp(_this->name, "cocoa") == 0) { /* don't do this for X11, etc */
if (Cocoa_IsWindowInFullscreenSpace(window)) {
return SDL_FALSE;