Removed redundant SDL_GetColorKey() call. (thanks Sylvain!)
diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index f8b29d9..07ced0d 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -649,7 +649,7 @@ SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface)
/* See what the best texture format is */
fmt = surface->format;
- if (fmt->Amask || (SDL_HasColorKey(surface) && SDL_GetColorKey(surface, NULL) == 0)) {
+ if (fmt->Amask || SDL_HasColorKey(surface)) {
needAlpha = SDL_TRUE;
} else {
needAlpha = SDL_FALSE;
@@ -708,7 +708,7 @@ SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface)
SDL_GetSurfaceAlphaMod(surface, &a);
SDL_SetTextureAlphaMod(texture, a);
- if (SDL_GetColorKey(surface, NULL) == 0) {
+ if (SDL_HasColorKey(surface)) {
/* We converted to a texture with alpha format */
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
} else {