SDL_gamecontroller.c: (unsigned char) cast to SDL_isdigit() parameters.
diff --git a/src/joystick/SDL_gamecontroller.c b/src/joystick/SDL_gamecontroller.c
index 0c20e63..6e31afa 100644
--- a/src/joystick/SDL_gamecontroller.c
+++ b/src/joystick/SDL_gamecontroller.c
@@ -860,7 +860,7 @@ static void SDL_PrivateGameControllerParseElement(SDL_GameController *gamecontro
invert_input = SDL_TRUE;
}
- if (szJoystickButton[0] == 'a' && SDL_isdigit(szJoystickButton[1])) {
+ if (szJoystickButton[0] == 'a' && SDL_isdigit((unsigned char) szJoystickButton[1])) {
bind.inputType = SDL_CONTROLLER_BINDTYPE_AXIS;
bind.input.axis.axis = SDL_atoi(&szJoystickButton[1]);
if (half_axis_input == '+') {
@@ -878,11 +878,11 @@ static void SDL_PrivateGameControllerParseElement(SDL_GameController *gamecontro
bind.input.axis.axis_min = bind.input.axis.axis_max;
bind.input.axis.axis_max = tmp;
}
- } else if (szJoystickButton[0] == 'b' && SDL_isdigit(szJoystickButton[1])) {
+ } else if (szJoystickButton[0] == 'b' && SDL_isdigit((unsigned char) szJoystickButton[1])) {
bind.inputType = SDL_CONTROLLER_BINDTYPE_BUTTON;
bind.input.button = SDL_atoi(&szJoystickButton[1]);
- } else if (szJoystickButton[0] == 'h' && SDL_isdigit(szJoystickButton[1]) &&
- szJoystickButton[2] == '.' && SDL_isdigit(szJoystickButton[3])) {
+ } else if (szJoystickButton[0] == 'h' && SDL_isdigit((unsigned char) szJoystickButton[1]) &&
+ szJoystickButton[2] == '.' && SDL_isdigit((unsigned char) szJoystickButton[3])) {
int hat = SDL_atoi(&szJoystickButton[1]);
int mask = SDL_atoi(&szJoystickButton[3]);
bind.inputType = SDL_CONTROLLER_BINDTYPE_HAT;