Commit 614cb35a4dfd730fb6a2bb8f88e002c8ed795440

Sam Lantinga 2016-10-01T13:35:36

Fixed bug 3165 - define numbers don't match types in Swift C.W. Betts Swift is very strict with types, so much that those of different signedness/size must be cast. Most of the defines are imported as 32-bit signed integers, while the corresponding field in a struct is a 32-bit unsigned integer. Appending a "u" would cause the defined types to be imported as 32-bit unsigned integers.

diff --git a/include/SDL.h b/include/SDL.h
index 12d22c4..1a3fa28 100644
--- a/include/SDL.h
+++ b/include/SDL.h
@@ -72,14 +72,14 @@ extern "C" {
  *  specify the subsystems which you will be using in your application.
  */
 /* @{ */
-#define SDL_INIT_TIMER          0x00000001
-#define SDL_INIT_AUDIO          0x00000010
-#define SDL_INIT_VIDEO          0x00000020  /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
-#define SDL_INIT_JOYSTICK       0x00000200  /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
-#define SDL_INIT_HAPTIC         0x00001000
-#define SDL_INIT_GAMECONTROLLER 0x00002000  /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
-#define SDL_INIT_EVENTS         0x00004000
-#define SDL_INIT_NOPARACHUTE    0x00100000  /**< compatibility; this flag is ignored. */
+#define SDL_INIT_TIMER          0x00000001u
+#define SDL_INIT_AUDIO          0x00000010u
+#define SDL_INIT_VIDEO          0x00000020u  /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
+#define SDL_INIT_JOYSTICK       0x00000200u  /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
+#define SDL_INIT_HAPTIC         0x00001000u
+#define SDL_INIT_GAMECONTROLLER 0x00002000u  /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
+#define SDL_INIT_EVENTS         0x00004000u
+#define SDL_INIT_NOPARACHUTE    0x00100000u  /**< compatibility; this flag is ignored. */
 #define SDL_INIT_EVERYTHING ( \
                 SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
                 SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
diff --git a/include/SDL_haptic.h b/include/SDL_haptic.h
index b36d78b..9421c8f 100644
--- a/include/SDL_haptic.h
+++ b/include/SDL_haptic.h
@@ -149,7 +149,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
  *
  *  \sa SDL_HapticCondition
  */
-#define SDL_HAPTIC_CONSTANT   (1<<0)
+#define SDL_HAPTIC_CONSTANT   (1u<<0)
 
 /**
  *  \brief Sine wave effect supported.
@@ -158,7 +158,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
  *
  *  \sa SDL_HapticPeriodic
  */
-#define SDL_HAPTIC_SINE       (1<<1)
+#define SDL_HAPTIC_SINE       (1u<<1)
 
 /**
  *  \brief Left/Right effect supported.
@@ -169,7 +169,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
  * \warning this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry,
  *          we ran out of bits, and this is important for XInput devices.
  */
-#define SDL_HAPTIC_LEFTRIGHT     (1<<2)
+#define SDL_HAPTIC_LEFTRIGHT     (1u<<2)
 
 /* !!! FIXME: put this back when we have more bits in 2.1 */
 /* #define SDL_HAPTIC_SQUARE     (1<<2) */
@@ -181,7 +181,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
  *
  *  \sa SDL_HapticPeriodic
  */
-#define SDL_HAPTIC_TRIANGLE   (1<<3)
+#define SDL_HAPTIC_TRIANGLE   (1u<<3)
 
 /**
  *  \brief Sawtoothup wave effect supported.
@@ -190,7 +190,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
  *
  *  \sa SDL_HapticPeriodic
  */
-#define SDL_HAPTIC_SAWTOOTHUP (1<<4)
+#define SDL_HAPTIC_SAWTOOTHUP (1u<<4)
 
 /**
  *  \brief Sawtoothdown wave effect supported.
@@ -199,7 +199,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
  *
  *  \sa SDL_HapticPeriodic
  */
-#define SDL_HAPTIC_SAWTOOTHDOWN (1<<5)
+#define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5)
 
 /**
  *  \brief Ramp effect supported.
@@ -208,7 +208,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
  *
  *  \sa SDL_HapticRamp
  */
-#define SDL_HAPTIC_RAMP       (1<<6)
+#define SDL_HAPTIC_RAMP       (1u<<6)
 
 /**
  *  \brief Spring effect supported - uses axes position.
@@ -218,7 +218,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
  *
  *  \sa SDL_HapticCondition
  */
-#define SDL_HAPTIC_SPRING     (1<<7)
+#define SDL_HAPTIC_SPRING     (1u<<7)
 
 /**
  *  \brief Damper effect supported - uses axes velocity.
@@ -228,7 +228,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
  *
  *  \sa SDL_HapticCondition
  */
-#define SDL_HAPTIC_DAMPER     (1<<8)
+#define SDL_HAPTIC_DAMPER     (1u<<8)
 
 /**
  *  \brief Inertia effect supported - uses axes acceleration.
@@ -238,7 +238,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
  *
  *  \sa SDL_HapticCondition
  */
-#define SDL_HAPTIC_INERTIA    (1<<9)
+#define SDL_HAPTIC_INERTIA    (1u<<9)
 
 /**
  *  \brief Friction effect supported - uses axes movement.
@@ -248,14 +248,14 @@ typedef struct _SDL_Haptic SDL_Haptic;
  *
  *  \sa SDL_HapticCondition
  */
-#define SDL_HAPTIC_FRICTION   (1<<10)
+#define SDL_HAPTIC_FRICTION   (1u<<10)
 
 /**
  *  \brief Custom effect is supported.
  *
  *  User defined custom haptic effect.
  */
-#define SDL_HAPTIC_CUSTOM     (1<<11)
+#define SDL_HAPTIC_CUSTOM     (1u<<11)
 
 /* @} *//* Haptic effects */
 
@@ -268,7 +268,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
  *
  *  \sa SDL_HapticSetGain
  */
-#define SDL_HAPTIC_GAIN       (1<<12)
+#define SDL_HAPTIC_GAIN       (1u<<12)
 
 /**
  *  \brief Device can set autocenter.
@@ -277,7 +277,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
  *
  *  \sa SDL_HapticSetAutocenter
  */
-#define SDL_HAPTIC_AUTOCENTER (1<<13)
+#define SDL_HAPTIC_AUTOCENTER (1u<<13)
 
 /**
  *  \brief Device can be queried for effect status.
@@ -286,7 +286,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
  *
  *  \sa SDL_HapticGetEffectStatus
  */
-#define SDL_HAPTIC_STATUS     (1<<14)
+#define SDL_HAPTIC_STATUS     (1u<<14)
 
 /**
  *  \brief Device can be paused.
@@ -294,7 +294,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
  *  \sa SDL_HapticPause
  *  \sa SDL_HapticUnpause
  */
-#define SDL_HAPTIC_PAUSE      (1<<15)
+#define SDL_HAPTIC_PAUSE      (1u<<15)
 
 
 /**
diff --git a/include/SDL_rwops.h b/include/SDL_rwops.h
index f460ae7..1ad3ac4 100644
--- a/include/SDL_rwops.h
+++ b/include/SDL_rwops.h
@@ -39,12 +39,12 @@ extern "C" {
 #endif
 
 /* RWops Types */
-#define SDL_RWOPS_UNKNOWN   0   /* Unknown stream type */
-#define SDL_RWOPS_WINFILE   1   /* Win32 file */
-#define SDL_RWOPS_STDFILE   2   /* Stdio file */
-#define SDL_RWOPS_JNIFILE   3   /* Android asset */
-#define SDL_RWOPS_MEMORY    4   /* Memory stream */
-#define SDL_RWOPS_MEMORY_RO 5   /* Read-Only memory stream */
+#define SDL_RWOPS_UNKNOWN   0U  /* Unknown stream type */
+#define SDL_RWOPS_WINFILE   1U  /* Win32 file */
+#define SDL_RWOPS_STDFILE   2U  /* Stdio file */
+#define SDL_RWOPS_JNIFILE   3U  /* Android asset */
+#define SDL_RWOPS_MEMORY    4U  /* Memory stream */
+#define SDL_RWOPS_MEMORY_RO 5U  /* Read-Only memory stream */
 
 /**
  * This is the read/write operation structure -- very basic.
diff --git a/include/SDL_video.h b/include/SDL_video.h
index 0d5c8ad..73c33eb 100644
--- a/include/SDL_video.h
+++ b/include/SDL_video.h
@@ -122,7 +122,7 @@ typedef enum
 /**
  *  \brief Used to indicate that you don't care what the window position is.
  */
-#define SDL_WINDOWPOS_UNDEFINED_MASK    0x1FFF0000
+#define SDL_WINDOWPOS_UNDEFINED_MASK    0x1FFF0000u
 #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X)  (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
 #define SDL_WINDOWPOS_UNDEFINED         SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
 #define SDL_WINDOWPOS_ISUNDEFINED(X)    \
@@ -131,7 +131,7 @@ typedef enum
 /**
  *  \brief Used to indicate that the window position should be centered.
  */
-#define SDL_WINDOWPOS_CENTERED_MASK    0x2FFF0000
+#define SDL_WINDOWPOS_CENTERED_MASK    0x2FFF0000u
 #define SDL_WINDOWPOS_CENTERED_DISPLAY(X)  (SDL_WINDOWPOS_CENTERED_MASK|(X))
 #define SDL_WINDOWPOS_CENTERED         SDL_WINDOWPOS_CENTERED_DISPLAY(0)
 #define SDL_WINDOWPOS_ISCENTERED(X)    \