PSP: SDL_RenderCopyEx rotation and global scaling around the wrong way (see #bug 3070)
diff --git a/src/render/psp/SDL_render_psp.c b/src/render/psp/SDL_render_psp.c
index 904fb2c..cdc0b91 100644
--- a/src/render/psp/SDL_render_psp.c
+++ b/src/render/psp/SDL_render_psp.c
@@ -881,7 +881,7 @@ PSP_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * tex
static int
PSP_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_FRect * dstrect,
- const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
+ const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip, float scale_x, float scale_y)
{
VertTV *verts = (VertTV *) SDL_AllocateRenderVertices(renderer, 4 * sizeof (VertTV), 4, &cmd->data.draw.first);
const float centerx = center->x;
@@ -949,7 +949,20 @@ PSP_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * t
verts->x = x + cw2 + sh1;
verts->y = y - sw2 + ch1;
verts->z = 0;
- verts++;
+
+ if (scale_x != 1.0f || scale_y != 1.0f) {
+ verts->x *= scale_x;
+ verts->y *= scale_y;
+ verts--;
+ verts->x *= scale_x;
+ verts->y *= scale_y;
+ verts--;
+ verts->x *= scale_x;
+ verts->y *= scale_y;
+ verts--;
+ verts->x *= scale_x;
+ verts->y *= scale_y;
+ }
return 0;
}