Suggestion from Apple: use kCFRunLoopCommonModes which does more complete event processing
diff --git a/src/video/uikit/SDL_uikitevents.m b/src/video/uikit/SDL_uikitevents.m
index 7083e20..85d6dca 100644
--- a/src/video/uikit/SDL_uikitevents.m
+++ b/src/video/uikit/SDL_uikitevents.m
@@ -56,14 +56,9 @@ UIKit_PumpEvents(_THIS)
/* Pump most event types. */
SInt32 result;
do {
- result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, seconds, TRUE);
+ result = CFRunLoopRunInMode(kCFRunLoopCommonModes, seconds, TRUE);
} while (result == kCFRunLoopRunHandledSource);
- /* Make sure UIScrollView objects scroll properly. */
- do {
- result = CFRunLoopRunInMode((CFStringRef)UITrackingRunLoopMode, seconds, TRUE);
- } while(result == kCFRunLoopRunHandledSource);
-
/* See the comment in the function definition. */
UIKit_GL_RestoreCurrentContext();
}