Safety fix: clear "_this->current_glwin" when destroying the window (cherry picked from commit 0c048d98af449f1bc540e256c90eb792f1effff4)
diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index 7e77491..573b38f 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -3272,6 +3272,10 @@ void SDL_DestroyWindow(SDL_Window *window)
_this->grabbed_window = NULL; /* ungrabbing input. */
}
+ if (_this->current_glwin == window) {
+ _this->current_glwin = NULL;
+ }
+
/* Now invalidate magic */
window->magic = NULL;