Implement SDL_CaptureMouse() for Mac OS X.
diff --git a/src/video/cocoa/SDL_cocoamouse.m b/src/video/cocoa/SDL_cocoamouse.m
index f5b54ed..2f9d8d3 100644
--- a/src/video/cocoa/SDL_cocoamouse.m
+++ b/src/video/cocoa/SDL_cocoamouse.m
@@ -274,6 +274,14 @@ Cocoa_SetRelativeMouseMode(SDL_bool enabled)
return 0;
}
+static int
+Cocoa_CaptureMouse(SDL_Window *window)
+{
+ /* our Cocoa event code already tracks the mouse outside the window,
+ so all we have to do here is say "okay" and do what we always do. */
+ return 0;
+}
+
void
Cocoa_InitMouse(_THIS)
{
@@ -287,6 +295,7 @@ Cocoa_InitMouse(_THIS)
mouse->FreeCursor = Cocoa_FreeCursor;
mouse->WarpMouse = Cocoa_WarpMouse;
mouse->SetRelativeMouseMode = Cocoa_SetRelativeMouseMode;
+ mouse->CaptureMouse = Cocoa_CaptureMouse;
SDL_SetDefaultCursor(Cocoa_CreateDefaultCursor());