[PSP] Don't swizzle streaming textures It was causing issues in the teststreaming demo and unswizzling later is inefficient and causes issues.
diff --git a/src/render/psp/SDL_render_psp.c b/src/render/psp/SDL_render_psp.c
index 3cd9c78..904fb2c 100644
--- a/src/render/psp/SDL_render_psp.c
+++ b/src/render/psp/SDL_render_psp.c
@@ -556,7 +556,8 @@ static int
TextureShouldSwizzle(PSP_TextureData* psp_texture, SDL_Texture *texture)
{
return !((texture->access == SDL_TEXTUREACCESS_TARGET) && InVram(psp_texture->data))
- && (texture->w >= 16 || texture->h >= 16);
+ && texture->access != SDL_TEXTUREACCESS_STREAMING
+ && (texture->w >= 16 || texture->h >= 16);
}
static void