Fixed bug 3174 - SDL_SetRenderTarget clip rect Marcel Bakker In SDL_SetRenderTarget(), i think the intended behavior was to clear the clip rect when a new target is set.
diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index 097ffa0..4f9b6b2 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -1106,6 +1106,8 @@ SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
renderer->viewport.y = 0;
renderer->viewport.w = texture->w;
renderer->viewport.h = texture->h;
+ SDL_zero(renderer->clip_rect);
+ renderer->clipping_enabled = SDL_FALSE;
renderer->scale.x = 1.0f;
renderer->scale.y = 1.0f;
renderer->logical_w = texture->w;