Fixed build warnings
diff --git a/src/joystick/windows/SDL_rawinputjoystick.c b/src/joystick/windows/SDL_rawinputjoystick.c
index d084663..8e014fc 100644
--- a/src/joystick/windows/SDL_rawinputjoystick.c
+++ b/src/joystick/windows/SDL_rawinputjoystick.c
@@ -561,7 +561,7 @@ RAWINPUT_InitWindowsGamingInput(RAWINPUT_DeviceContext *ctx)
hr = WindowsCreateStringReferenceFunc(pNamespace, (UINT32)SDL_wcslen(pNamespace), &hNamespaceStringHeader, &hNamespaceString);
if (SUCCEEDED(hr)) {
- RoGetActivationFactoryFunc(hNamespaceString, &SDL_IID_IGamepadStatics, &wgi_state.gamepad_statics);
+ RoGetActivationFactoryFunc(hNamespaceString, &SDL_IID_IGamepadStatics, (void **)&wgi_state.gamepad_statics);
}
}
FreeLibrary(hModule);
@@ -1277,7 +1277,7 @@ RAWINPUT_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint
gamepad_state->vibration.RightTrigger = (DOUBLE)right_rumble / SDL_MAX_UINT16;
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(gamepad_state->gamepad, gamepad_state->vibration);
if (!SUCCEEDED(hr)) {
- return SDL_SetError("Setting vibration failed: 0x%x\n", hr);
+ return SDL_SetError("Setting vibration failed: 0x%lx\n", hr);
}
}
return 0;
@@ -1548,7 +1548,7 @@ RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick)
SDL_bool new_correlation_count = 0;
if (RAWINPUT_MissingWindowsGamingInputSlot()) {
Uint8 correlation_id;
- WindowsGamingInputGamepadState *slot_idx;
+ WindowsGamingInputGamepadState *slot_idx = NULL;
if (RAWINPUT_GuessWindowsGamingInputSlot(&match_state_xinput, &correlation_id, &slot_idx)) {
/* we match exactly one WindowsGamingInput device */
/* Probably can do without wgi_correlation_count, just check and clear wgi_slot to NULL, unless we need