WinRT: fixed bug whereby a Win8.x app's SDL_Window wasn't getting de-marked as maximized (on window restore)
diff --git a/src/core/winrt/SDL_winrtapp_direct3d.cpp b/src/core/winrt/SDL_winrtapp_direct3d.cpp
index afbff0b..919edde 100644
--- a/src/core/winrt/SDL_winrtapp_direct3d.cpp
+++ b/src/core/winrt/SDL_winrtapp_direct3d.cpp
@@ -226,6 +226,8 @@ WINRT_ProcessWindowSizeChange() // TODO: Pass an SDL_Window-identifying thing in
window event, if and when it is needed!
*/
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MAXIMIZED, 0, 0);
+ } else {
+ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
}
WINRT_UpdateWindowFlags(window, SDL_WINDOW_FULLSCREEN_DESKTOP);