coreaudio: we don't need to track number of allocated audio buffers anymore. CoreAudio takes care of iterating through the buffers and freeing them now, so we don't have to manage this ourselves.
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diff --git a/src/audio/coreaudio/SDL_coreaudio.h b/src/audio/coreaudio/SDL_coreaudio.h
index 85f19d4..72d8893 100644
--- a/src/audio/coreaudio/SDL_coreaudio.h
+++ b/src/audio/coreaudio/SDL_coreaudio.h
@@ -47,7 +47,6 @@ struct SDL_PrivateAudioData
{
SDL_Thread *thread;
AudioQueueRef audioQueue;
- int numAudioBuffers;
AudioQueueBufferRef *audioBuffer;
void *buffer;
UInt32 bufferOffset;
diff --git a/src/audio/coreaudio/SDL_coreaudio.m b/src/audio/coreaudio/SDL_coreaudio.m
index efcaffa..2b02ed7 100644
--- a/src/audio/coreaudio/SDL_coreaudio.m
+++ b/src/audio/coreaudio/SDL_coreaudio.m
@@ -667,23 +667,22 @@ prepare_audioqueue(_THIS)
/* Make sure we can feed the device at least 50 milliseconds at a time. */
const double msecs = (this->spec.samples / ((double) this->spec.freq)) * 1000.0;
- if (msecs >= 10.0) {
- this->hidden->numAudioBuffers = 2;
- } else {
- this->hidden->numAudioBuffers = (int) (SDL_ceil(10.0 / msecs) * 2);
+ int numAudioBuffers = 2;
+ if (msecs < 10.0) { /* use more buffers if we have a VERY small sample set. */
+ numAudioBuffers = (int) (SDL_ceil(10.0 / msecs) * 2);
}
- this->hidden->audioBuffer = SDL_calloc(1, sizeof (AudioQueueBufferRef) * this->hidden->numAudioBuffers);
+ this->hidden->audioBuffer = SDL_calloc(1, sizeof (AudioQueueBufferRef) * numAudioBuffers);
if (this->hidden->audioBuffer == NULL) {
SDL_OutOfMemory();
return 0;
}
#if DEBUG_COREAUDIO
- printf("COREAUDIO: numAudioBuffers == %d\n", this->hidden->numAudioBuffers);
+ printf("COREAUDIO: numAudioBuffers == %d\n", numAudioBuffers);
#endif
- for (i = 0; i < this->hidden->numAudioBuffers; i++) {
+ for (i = 0; i < numAudioBuffers; i++) {
result = AudioQueueAllocateBuffer(this->hidden->audioQueue, this->spec.size, &this->hidden->audioBuffer[i]);
CHECK_RESULT("AudioQueueAllocateBuffer");
SDL_memset(this->hidden->audioBuffer[i]->mAudioData, this->spec.silence, this->hidden->audioBuffer[i]->mAudioDataBytesCapacity);