video: Make SDL_CreateWindow use SDL_Init(SDL_INIT_VIDEO), not SDL_VideoInit. Otherwise, the video subsystem won't deinitialize during SDL_Quit(). Fixes Bugzilla #5067.
diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index f49bd0c..5774177 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -1429,7 +1429,7 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
if (!_this) {
/* Initialize the video system if needed */
- if (SDL_VideoInit(NULL) < 0) {
+ if (SDL_Init(SDL_INIT_VIDEO) < 0) {
return NULL;
}
}