Make sure we don't send a resize event while a window is being destroyed This fixes https://github.com/libsdl-org/SDL/issues/3669
diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index c13d478..129eec4 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -2829,7 +2829,10 @@ void
SDL_OnWindowResized(SDL_Window * window)
{
window->surface_valid = SDL_FALSE;
- SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SIZE_CHANGED, window->w, window->h);
+
+ if (!window->is_destroying) {
+ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SIZE_CHANGED, window->w, window->h);
+ }
}
void