Fixed resetting the current render target if the D3D device is reset while using a non-default render target.
diff --git a/src/render/direct3d/SDL_render_d3d.c b/src/render/direct3d/SDL_render_d3d.c
index 47675c7..2859820 100644
--- a/src/render/direct3d/SDL_render_d3d.c
+++ b/src/render/direct3d/SDL_render_d3d.c
@@ -481,6 +481,10 @@ D3D_Reset(SDL_Renderer * renderer)
IDirect3DSurface9_Release(data->defaultRenderTarget);
data->defaultRenderTarget = NULL;
}
+ if (data->currentRenderTarget != NULL) {
+ IDirect3DSurface9_Release(data->currentRenderTarget);
+ data->currentRenderTarget = NULL;
+ }
/* Release application render targets */
for (texture = renderer->textures; texture; texture = texture->next) {
@@ -508,6 +512,7 @@ D3D_Reset(SDL_Renderer * renderer)
IDirect3DDevice9_GetRenderTarget(data->device, 0, &data->defaultRenderTarget);
D3D_InitRenderState(data);
+ D3D_SetRenderTarget(renderer, renderer->target);
D3D_UpdateViewport(renderer);
/* Let the application know that render targets were reset */