Fixed bug 4092 - CMake support for building everything in the "test" directory Eric Wasylishen Patch to support building the tests with cmake. Disabled by default, use: "cmake .. -DSDL_TEST=YES" to enable the tests. Tested on macOS 10.13 with the ninja, makefile, and Xcode generators, and Windows 10 with the Visual Studio 2017 generator.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156
diff --git a/CMakeLists.txt b/CMakeLists.txt
index e4daaec..d0576d3 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -340,6 +340,7 @@ set(SDL_SHARED ${SDL_SHARED_ENABLED_BY_DEFAULT} CACHE BOOL "Build a shared versi
set(SDL_STATIC ON CACHE BOOL "Build a static version of the library")
dep_option(SDL_STATIC_PIC "Static version of the library should be built with Position Independent Code" OFF "SDL_STATIC" OFF)
+set_option(SDL_TEST "Build the test directory" OFF)
# General source files
file(GLOB SOURCE_FILES
@@ -1746,6 +1747,15 @@ if(SDL_STATIC)
target_include_directories(SDL2-static PUBLIC $<INSTALL_INTERFACE:include>)
endif()
+##### Tests #####
+
+if(SDL_TEST)
+ file(GLOB TEST_SOURCES ${SDL2_SOURCE_DIR}/src/test/*.c)
+ add_library(SDL2_test STATIC ${TEST_SOURCES})
+
+ add_subdirectory(test)
+endif()
+
##### Installation targets #####
install(TARGETS ${_INSTALL_LIBS} EXPORT SDL2Targets
LIBRARY DESTINATION "lib${LIB_SUFFIX}"
diff --git a/test/CMakeLists.txt b/test/CMakeLists.txt
new file mode 100644
index 0000000..3c25c5c
--- /dev/null
+++ b/test/CMakeLists.txt
@@ -0,0 +1,122 @@
+cmake_minimum_required(VERSION 2.8.11)
+project(SDL2 C)
+
+# Global settings for all of the test targets
+# FIXME: is this wrong?
+remove_definitions(-DUSING_GENERATED_CONFIG_H)
+link_libraries(SDL2_test SDL2-static)
+
+# FIXME: Parent directory CMakeLists.txt only sets these for mingw/cygwin,
+# but we need them for VS as well.
+if(WINDOWS)
+ link_libraries(SDL2main)
+ add_definitions(-Dmain=SDL_main)
+endif()
+
+add_executable(checkkeys checkkeys.c)
+add_executable(loopwave loopwave.c)
+add_executable(loopwavequeue loopwavequeue.c)
+add_executable(testresample testresample.c)
+add_executable(testaudioinfo testaudioinfo.c)
+
+file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c)
+add_executable(testautomation ${TESTAUTOMATION_SOURCE_FILES})
+
+add_executable(testmultiaudio testmultiaudio.c)
+add_executable(testaudiohotplug testaudiohotplug.c)
+add_executable(testaudiocapture testaudiocapture.c)
+add_executable(testatomic testatomic.c)
+add_executable(testintersections testintersections.c)
+add_executable(testrelative testrelative.c)
+add_executable(testhittesting testhittesting.c)
+add_executable(testdraw2 testdraw2.c)
+add_executable(testdrawchessboard testdrawchessboard.c)
+add_executable(testdropfile testdropfile.c)
+add_executable(testerror testerror.c)
+add_executable(testfile testfile.c)
+add_executable(testgamecontroller testgamecontroller.c)
+add_executable(testgesture testgesture.c)
+add_executable(testgl2 testgl2.c)
+add_executable(testgles testgles.c)
+add_executable(testgles2 testgles2.c)
+add_executable(testhaptic testhaptic.c)
+add_executable(testhotplug testhotplug.c)
+add_executable(testrumble testrumble.c)
+add_executable(testthread testthread.c)
+add_executable(testiconv testiconv.c)
+add_executable(testime testime.c)
+add_executable(testjoystick testjoystick.c)
+add_executable(testkeys testkeys.c)
+add_executable(testloadso testloadso.c)
+add_executable(testlock testlock.c)
+
+if(APPLE)
+ add_executable(testnative testnative.c
+ testnativecocoa.m
+ testnativex11.c)
+elseif(WINDOWS)
+ add_executable(testnative testnative.c testnativew32.c)
+elseif(UNIX)
+ add_executable(testnative testnative.c testnativex11.c)
+endif()
+
+add_executable(testoverlay2 testoverlay2.c testyuv_cvt.c)
+add_executable(testplatform testplatform.c)
+add_executable(testpower testpower.c)
+add_executable(testfilesystem testfilesystem.c)
+add_executable(testrendertarget testrendertarget.c)
+add_executable(testscale testscale.c)
+add_executable(testsem testsem.c)
+add_executable(testshader testshader.c)
+add_executable(testshape testshape.c)
+add_executable(testsprite2 testsprite2.c)
+add_executable(testspriteminimal testspriteminimal.c)
+add_executable(teststreaming teststreaming.c)
+add_executable(testtimer testtimer.c)
+add_executable(testver testver.c)
+add_executable(testviewport testviewport.c)
+add_executable(testwm2 testwm2.c)
+add_executable(testyuv testyuv.c testyuv_cvt.c)
+add_executable(torturethread torturethread.c)
+add_executable(testrendercopyex testrendercopyex.c)
+add_executable(testmessage testmessage.c)
+add_executable(testdisplayinfo testdisplayinfo.c)
+add_executable(testqsort testqsort.c)
+add_executable(testbounds testbounds.c)
+add_executable(testcustomcursor testcustomcursor.c)
+add_executable(controllermap controllermap.c)
+add_executable(testvulkan testvulkan.c)
+
+# HACK: Dummy target to cause the resource files to be copied to the build directory.
+# Need to make it an executable so we can use the TARGET_FILE_DIR generator expression.
+# This is needed so they get copied to the correct Debug/Release subdirectory in Xcode.
+file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/resources_dummy.c "int main(int argc, const char **argv){ return 1; }\n")
+add_executable(SDL2_test_resoureces ${CMAKE_CURRENT_BINARY_DIR}/resources_dummy.c)
+
+file(GLOB RESOURCE_FILES *.bmp *.wav)
+foreach(RESOURCE_FILE ${RESOURCE_FILES})
+ add_custom_command(TARGET SDL2_test_resoureces POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:SDL2_test_resoureces>)
+endforeach(RESOURCE_FILE)
+
+file(COPY ${RESOURCE_FILES} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
+
+# TODO: Might be easier to make all targets depend on the resources...?
+add_dependencies(testscale SDL2_test_resoureces)
+add_dependencies(testrendercopyex SDL2_test_resoureces)
+add_dependencies(controllermap SDL2_test_resoureces)
+add_dependencies(testyuv SDL2_test_resoureces)
+add_dependencies(testgamecontroller SDL2_test_resoureces)
+add_dependencies(testshape SDL2_test_resoureces)
+add_dependencies(testshader SDL2_test_resoureces)
+add_dependencies(testnative SDL2_test_resoureces)
+add_dependencies(testspriteminimal SDL2_test_resoureces)
+add_dependencies(testautomation SDL2_test_resoureces)
+add_dependencies(testcustomcursor SDL2_test_resoureces)
+add_dependencies(testrendertarget SDL2_test_resoureces)
+add_dependencies(testsprite2 SDL2_test_resoureces)
+
+add_dependencies(loopwave SDL2_test_resoureces)
+add_dependencies(loopwavequeue SDL2_test_resoureces)
+add_dependencies(testresample SDL2_test_resoureces)
+add_dependencies(testaudiohotplug SDL2_test_resoureces)
+add_dependencies(testmultiaudio SDL2_test_resoureces)