#ifdef'd out the audio streamer code. It's been hardcoded out forever now, but I've now forcibly removed it with the preprocessor so static analysis doesn't complain about it for now. Eventually I want to rewrite or remove this code.
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diff --git a/src/audio/SDL_audio.c b/src/audio/SDL_audio.c
index 40cb539..a7dc7fc 100644
--- a/src/audio/SDL_audio.c
+++ b/src/audio/SDL_audio.c
@@ -367,6 +367,7 @@ SDL_RunAudio(void *devicep)
delay = ((device->spec.samples * 1000) / device->spec.freq);
/* Determine if the streamer is necessary here */
+#if 0 /* !!! FIXME: rewrite/remove this streamer code. */
if (device->use_streamer == 1) {
/* This code is almost the same as the old code. The difference is, instead of reading
directly from the callback into "stream", then converting and sending the audio off,
@@ -456,6 +457,7 @@ SDL_RunAudio(void *devicep)
}
} else {
+#endif
/* Otherwise, do not use the streamer. This is the old code. */
const int silence = (int) device->spec.silence;
@@ -504,14 +506,18 @@ SDL_RunAudio(void *devicep)
SDL_Delay(delay);
}
}
+#if 0 /* !!! FIXME: rewrite/remove this streamer code. */
}
+#endif
/* Wait for the audio to drain.. */
current_audio.impl.WaitDone(device);
/* If necessary, deinit the streamer */
+#if 0 /* !!! FIXME: rewrite/remove this streamer code. */
if (device->use_streamer == 1)
SDL_StreamDeinit(&device->streamer);
+#endif
return (0);
}