Split controller axes into positive and negative sides so each can be bound independently. Using this a D-Pad can be mapped to a thumbstick and vice versa. Also added support for inverted axes, improving trigger binding support
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diff --git a/include/SDL_joystick.h b/include/SDL_joystick.h
index 7e63870..c32badd 100644
--- a/include/SDL_joystick.h
+++ b/include/SDL_joystick.h
@@ -232,6 +232,8 @@ extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
*/
extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
+#define SDL_JOYSTICK_AXIS_MAX 32767
+#define SDL_JOYSTICK_AXIS_MIN -32768
/**
* Get the current state of an axis control on a joystick.
*
diff --git a/src/joystick/SDL_gamecontroller.c b/src/joystick/SDL_gamecontroller.c
index 598d464..3fd1f11 100644
--- a/src/joystick/SDL_gamecontroller.c
+++ b/src/joystick/SDL_gamecontroller.c
@@ -32,53 +32,46 @@
#if !SDL_EVENTS_DISABLED
#include "../events/SDL_events_c.h"
#endif
-#define ABS(_x) ((_x) < 0 ? -(_x) : (_x))
#define SDL_CONTROLLER_PLATFORM_FIELD "platform:"
/* a list of currently opened game controllers */
static SDL_GameController *SDL_gamecontrollers = NULL;
-/* keep track of the hat and mask value that transforms this hat movement into a button/axis press */
-struct _SDL_HatMapping
+typedef struct
{
- int hat;
- Uint8 mask;
-};
+ SDL_GameControllerBindType inputType;
+ union
+ {
+ int button;
-/* We need 36 entries for Android (as of SDL v2.0.4) */
-#define k_nMaxReverseEntries 48
+ struct {
+ int axis;
+ int axis_min;
+ int axis_max;
+ } axis;
-/**
- * We are encoding the "HAT" as 0xhm. where h == hat ID and m == mask
- * MAX 4 hats supported
- */
-#define k_nMaxHatEntries 0x3f + 1
+ struct {
+ int hat;
+ int hat_mask;
+ } hat;
-/* our in memory mapping db between joystick objects and controller mappings */
-struct _SDL_ControllerMapping
-{
- SDL_JoystickGUID guid;
- const char *name;
-
- /* mapping of axis/button id to controller version */
- int axes[SDL_CONTROLLER_AXIS_MAX];
- int buttonasaxis[SDL_CONTROLLER_AXIS_MAX];
-
- int buttons[SDL_CONTROLLER_BUTTON_MAX];
- int axesasbutton[SDL_CONTROLLER_BUTTON_MAX];
- struct _SDL_HatMapping hatasbutton[SDL_CONTROLLER_BUTTON_MAX];
+ } input;
- /* reverse mapping, joystick indices to buttons */
- SDL_GameControllerAxis raxes[k_nMaxReverseEntries];
- SDL_GameControllerAxis rbuttonasaxis[k_nMaxReverseEntries];
+ SDL_GameControllerBindType outputType;
+ union
+ {
+ SDL_GameControllerButton button;
- SDL_GameControllerButton rbuttons[k_nMaxReverseEntries];
- SDL_GameControllerButton raxesasbutton[k_nMaxReverseEntries];
- SDL_GameControllerButton rhatasbutton[k_nMaxHatEntries];
+ struct {
+ SDL_GameControllerAxis axis;
+ int axis_min;
+ int axis_max;
+ } axis;
-};
+ } output;
+} SDL_ExtendedGameControllerBind;
/* our hard coded list of mapping support */
typedef enum
@@ -107,14 +100,20 @@ struct _SDL_GameController
{
SDL_Joystick *joystick; /* underlying joystick device */
int ref_count;
- Uint8 hatState[4]; /* the current hat state for this controller */
- struct _SDL_ControllerMapping mapping; /* the mapping object for this controller */
+
+ SDL_JoystickGUID guid;
+ const char *name;
+ int num_bindings;
+ SDL_ExtendedGameControllerBind *bindings;
+ SDL_ExtendedGameControllerBind **last_match_axis;
+ Uint8 *last_hat_mask;
+
struct _SDL_GameController *next; /* pointer to next game controller we have allocated */
};
-int SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis, Sint16 value);
-int SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button, Uint8 state);
+static int SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis, Sint16 value);
+static int SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button, Uint8 state);
/*
* If there is an existing add event in the queue, it needs to be modified
@@ -145,6 +144,124 @@ static void UpdateEventsForDeviceRemoval()
SDL_stack_free(events);
}
+static SDL_bool HasSameOutput(SDL_ExtendedGameControllerBind *a, SDL_ExtendedGameControllerBind *b)
+{
+ if (a->outputType != b->outputType) {
+ return SDL_FALSE;
+ }
+
+ if (a->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
+ return (a->output.axis.axis == b->output.axis.axis);
+ } else {
+ return (a->output.button == b->output.button);
+ }
+}
+
+static void ResetOutput(SDL_GameController *gamecontroller, SDL_ExtendedGameControllerBind *bind)
+{
+ if (bind->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
+ SDL_PrivateGameControllerAxis(gamecontroller, bind->output.axis.axis, 0);
+ } else {
+ SDL_PrivateGameControllerButton(gamecontroller, bind->output.button, SDL_RELEASED);
+ }
+}
+
+static void HandleJoystickAxis(SDL_GameController *gamecontroller, int axis, int value)
+{
+ int i;
+ SDL_ExtendedGameControllerBind *last_match = gamecontroller->last_match_axis[axis];
+ SDL_ExtendedGameControllerBind *match = NULL;
+
+ for (i = 0; i < gamecontroller->num_bindings; ++i) {
+ SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
+ if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS &&
+ axis == binding->input.axis.axis) {
+ if (binding->input.axis.axis_min < binding->input.axis.axis_max) {
+ if (value >= binding->input.axis.axis_min &&
+ value <= binding->input.axis.axis_max) {
+ match = binding;
+ break;
+ }
+ } else {
+ if (value >= binding->input.axis.axis_max &&
+ value <= binding->input.axis.axis_min) {
+ match = binding;
+ break;
+ }
+ }
+ }
+ }
+
+ if (last_match && (!match || !HasSameOutput(last_match, match))) {
+ /* Clear the last input that this axis generated */
+ ResetOutput(gamecontroller, last_match);
+ }
+
+ if (match) {
+ if (match->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
+ if (match->input.axis.axis_min != match->output.axis.axis_min || match->input.axis.axis_max != match->output.axis.axis_max) {
+ float normalized_value = (float)(value - match->input.axis.axis_min) / (match->input.axis.axis_max - match->input.axis.axis_min);
+ value = match->output.axis.axis_min + (int)(normalized_value * (match->output.axis.axis_max - match->output.axis.axis_min));
+ }
+ SDL_PrivateGameControllerAxis(gamecontroller, match->output.axis.axis, (Sint16)value);
+ } else {
+ Uint8 state;
+ int threshold = match->input.axis.axis_min + (match->input.axis.axis_max - match->input.axis.axis_min) / 2;
+ if (match->input.axis.axis_max < match->input.axis.axis_min) {
+ state = (value <= threshold) ? SDL_PRESSED : SDL_RELEASED;
+ } else {
+ state = (value >= threshold) ? SDL_PRESSED : SDL_RELEASED;
+ }
+ SDL_PrivateGameControllerButton(gamecontroller, match->output.button, state);
+ }
+ }
+ gamecontroller->last_match_axis[axis] = match;
+}
+
+static void HandleJoystickButton(SDL_GameController *gamecontroller, int button, Uint8 state)
+{
+ int i;
+
+ for (i = 0; i < gamecontroller->num_bindings; ++i) {
+ SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
+ if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON &&
+ button == binding->input.button) {
+ if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
+ int value = state ? binding->output.axis.axis_max : binding->output.axis.axis_min;
+ SDL_PrivateGameControllerAxis(gamecontroller, binding->output.axis.axis, (Sint16)value);
+ } else {
+ SDL_PrivateGameControllerButton(gamecontroller, binding->output.button, state);
+ }
+ break;
+ }
+ }
+}
+
+static void HandleJoystickHat(SDL_GameController *gamecontroller, int hat, Uint8 value)
+{
+ int i;
+ Uint8 last_mask = gamecontroller->last_hat_mask[hat];
+ Uint8 changed_mask = (last_mask ^ value);
+
+ for (i = 0; i < gamecontroller->num_bindings; ++i) {
+ SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
+ if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT && hat == binding->input.hat.hat) {
+ if ((changed_mask & binding->input.hat.hat_mask) != 0) {
+ if (value & binding->input.hat.hat_mask) {
+ if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
+ SDL_PrivateGameControllerAxis(gamecontroller, binding->output.axis.axis, (Sint16)binding->output.axis.axis_max);
+ } else {
+ SDL_PrivateGameControllerButton(gamecontroller, binding->output.button, SDL_PRESSED);
+ }
+ } else {
+ ResetOutput(gamecontroller, binding);
+ }
+ }
+ }
+ }
+ gamecontroller->last_hat_mask[hat] = value;
+}
+
/*
* Event filter to fire controller events from joystick ones
*/
@@ -153,32 +270,10 @@ static int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
switch(event->type) {
case SDL_JOYAXISMOTION:
{
- SDL_GameController *controllerlist;
-
- if (event->jaxis.axis >= k_nMaxReverseEntries)
- {
- SDL_SetError("SDL_GameControllerEventWatcher: Axis index %d too large, ignoring motion", (int)event->jaxis.axis);
- break;
- }
-
- controllerlist = SDL_gamecontrollers;
+ SDL_GameController *controllerlist = SDL_gamecontrollers;
while (controllerlist) {
if (controllerlist->joystick->instance_id == event->jaxis.which) {
- if (controllerlist->mapping.raxes[event->jaxis.axis] >= 0) /* simple axis to axis, send it through */ {
- SDL_GameControllerAxis axis = controllerlist->mapping.raxes[event->jaxis.axis];
- Sint16 value = event->jaxis.value;
- switch (axis) {
- case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
- case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
- value = value / 2 + 16384;
- break;
- default:
- break;
- }
- SDL_PrivateGameControllerAxis(controllerlist, axis, value);
- } else if (controllerlist->mapping.raxesasbutton[event->jaxis.axis] >= 0) { /* simulate an axis as a button */
- SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.raxesasbutton[event->jaxis.axis], ABS(event->jaxis.value) > 32768/2 ? SDL_PRESSED : SDL_RELEASED);
- }
+ HandleJoystickAxis(controllerlist, event->jaxis.axis, event->jaxis.value);
break;
}
controllerlist = controllerlist->next;
@@ -188,22 +283,10 @@ static int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
{
- SDL_GameController *controllerlist;
-
- if (event->jbutton.button >= k_nMaxReverseEntries)
- {
- SDL_SetError("SDL_GameControllerEventWatcher: Button index %d too large, ignoring update", (int)event->jbutton.button);
- break;
- }
-
- controllerlist = SDL_gamecontrollers;
+ SDL_GameController *controllerlist = SDL_gamecontrollers;
while (controllerlist) {
if (controllerlist->joystick->instance_id == event->jbutton.which) {
- if (controllerlist->mapping.rbuttons[event->jbutton.button] >= 0) { /* simple button as button */
- SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rbuttons[event->jbutton.button], event->jbutton.state);
- } else if (controllerlist->mapping.rbuttonasaxis[event->jbutton.button] >= 0) { /* an button pretending to be an axis */
- SDL_PrivateGameControllerAxis(controllerlist, controllerlist->mapping.rbuttonasaxis[event->jbutton.button], event->jbutton.state > 0 ? 32767 : 0);
- }
+ HandleJoystickButton(controllerlist, event->jbutton.button, event->jbutton.state);
break;
}
controllerlist = controllerlist->next;
@@ -212,43 +295,10 @@ static int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
break;
case SDL_JOYHATMOTION:
{
- SDL_GameController *controllerlist;
-
- if (event->jhat.hat >= 4) break;
-
- controllerlist = SDL_gamecontrollers;
+ SDL_GameController *controllerlist = SDL_gamecontrollers;
while (controllerlist) {
if (controllerlist->joystick->instance_id == event->jhat.which) {
- Uint8 bSame = controllerlist->hatState[event->jhat.hat] & event->jhat.value;
- /* Get list of removed bits (button release) */
- Uint8 bChanged = controllerlist->hatState[event->jhat.hat] ^ bSame;
- /* the hat idx in the high nibble */
- int bHighHat = event->jhat.hat << 4;
-
- if (bChanged & SDL_HAT_DOWN)
- SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_DOWN], SDL_RELEASED);
- if (bChanged & SDL_HAT_UP)
- SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_UP], SDL_RELEASED);
- if (bChanged & SDL_HAT_LEFT)
- SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_LEFT], SDL_RELEASED);
- if (bChanged & SDL_HAT_RIGHT)
- SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_RIGHT], SDL_RELEASED);
-
- /* Get list of added bits (button press) */
- bChanged = event->jhat.value ^ bSame;
-
- if (bChanged & SDL_HAT_DOWN)
- SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_DOWN], SDL_PRESSED);
- if (bChanged & SDL_HAT_UP)
- SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_UP], SDL_PRESSED);
- if (bChanged & SDL_HAT_LEFT)
- SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_LEFT], SDL_PRESSED);
- if (bChanged & SDL_HAT_RIGHT)
- SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_RIGHT], SDL_PRESSED);
-
- /* update our state cache */
- controllerlist->hatState[event->jhat.hat] = event->jhat.value;
-
+ HandleJoystickHat(controllerlist, event->jhat.hat, event->jhat.value);
break;
}
controllerlist = controllerlist->next;
@@ -321,8 +371,14 @@ static const char* map_StringForControllerAxis[] = {
SDL_GameControllerAxis SDL_GameControllerGetAxisFromString(const char *pchString)
{
int entry;
- if (!pchString || !pchString[0])
+
+ if (pchString && (*pchString == '+' || *pchString == '-')) {
+ ++pchString;
+ }
+
+ if (!pchString || !pchString[0]) {
return SDL_CONTROLLER_AXIS_INVALID;
+ }
for (entry = 0; map_StringForControllerAxis[entry]; ++entry) {
if (!SDL_strcasecmp(pchString, map_StringForControllerAxis[entry]))
@@ -391,63 +447,95 @@ const char* SDL_GameControllerGetStringForButton(SDL_GameControllerButton axis)
/*
* given a controller button name and a joystick name update our mapping structure with it
*/
-static void SDL_PrivateGameControllerParseButton(const char *szGameButton, const char *szJoystickButton, struct _SDL_ControllerMapping *pMapping)
+static void SDL_PrivateGameControllerParseElement(SDL_GameController *gamecontroller, const char *szGameButton, const char *szJoystickButton)
{
- int iSDLButton = 0;
+ SDL_ExtendedGameControllerBind bind;
SDL_GameControllerButton button;
SDL_GameControllerAxis axis;
- button = SDL_GameControllerGetButtonFromString(szGameButton);
- axis = SDL_GameControllerGetAxisFromString(szGameButton);
- iSDLButton = SDL_atoi(&szJoystickButton[1]);
+ SDL_bool invert_input = SDL_FALSE;
+ char half_axis_input = 0;
+ char half_axis_output = 0;
- if (szJoystickButton[0] == 'a') {
- if (iSDLButton >= k_nMaxReverseEntries) {
- SDL_SetError("Axis index too large: %d", iSDLButton);
- return;
- }
- if (axis != SDL_CONTROLLER_AXIS_INVALID) {
- pMapping->axes[axis] = iSDLButton;
- pMapping->raxes[iSDLButton] = axis;
- } else if (button != SDL_CONTROLLER_BUTTON_INVALID) {
- pMapping->axesasbutton[button] = iSDLButton;
- pMapping->raxesasbutton[iSDLButton] = button;
+ if (*szGameButton == '+' || *szGameButton == '-') {
+ half_axis_output = *szGameButton++;
+ }
+
+ axis = SDL_GameControllerGetAxisFromString(szGameButton);
+ button = SDL_GameControllerGetButtonFromString(szGameButton);
+ if (axis != SDL_CONTROLLER_AXIS_INVALID) {
+ bind.outputType = SDL_CONTROLLER_BINDTYPE_AXIS;
+ bind.output.axis.axis = axis;
+ if (axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT || axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT) {
+ bind.output.axis.axis_min = 0;
+ bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
} else {
- SDL_assert(!"How did we get here?");
+ if (half_axis_output == '+') {
+ bind.output.axis.axis_min = 0;
+ bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
+ } else if (half_axis_output == '-') {
+ bind.output.axis.axis_min = 0;
+ bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MIN;
+ } else {
+ bind.output.axis.axis_min = SDL_JOYSTICK_AXIS_MIN;
+ bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
+ }
}
+ } else if (button != SDL_CONTROLLER_BUTTON_INVALID) {
+ bind.outputType = SDL_CONTROLLER_BINDTYPE_BUTTON;
+ bind.output.button = button;
+ } else {
+ SDL_SetError("Unexpected controller element %s", szGameButton);
+ return;
+ }
- } else if (szJoystickButton[0] == 'b') {
- if (iSDLButton >= k_nMaxReverseEntries) {
- SDL_SetError("Button index too large: %d", iSDLButton);
- return;
- }
- if (button != SDL_CONTROLLER_BUTTON_INVALID) {
- pMapping->buttons[button] = iSDLButton;
- pMapping->rbuttons[iSDLButton] = button;
- } else if (axis != SDL_CONTROLLER_AXIS_INVALID) {
- pMapping->buttonasaxis[axis] = iSDLButton;
- pMapping->rbuttonasaxis[iSDLButton] = axis;
+ if (*szJoystickButton == '+' || *szJoystickButton == '-') {
+ half_axis_input = *szJoystickButton++;
+ }
+ if (szJoystickButton[SDL_strlen(szJoystickButton) - 1] == '~') {
+ invert_input = SDL_TRUE;
+ }
+
+ if (szJoystickButton[0] == 'a' && SDL_isdigit(szJoystickButton[1])) {
+ bind.inputType = SDL_CONTROLLER_BINDTYPE_AXIS;
+ bind.input.axis.axis = SDL_atoi(&szJoystickButton[1]);
+ if (half_axis_input == '+') {
+ bind.input.axis.axis_min = 0;
+ bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
+ } else if (half_axis_input == '-') {
+ bind.input.axis.axis_min = 0;
+ bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MIN;
} else {
- SDL_assert(!"How did we get here?");
+ bind.input.axis.axis_min = SDL_JOYSTICK_AXIS_MIN;
+ bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
}
- } else if (szJoystickButton[0] == 'h') {
+ if (invert_input) {
+ int tmp = bind.input.axis.axis_min;
+ bind.input.axis.axis_min = bind.input.axis.axis_max;
+ bind.input.axis.axis_max = tmp;
+ }
+ } else if (szJoystickButton[0] == 'b' && SDL_isdigit(szJoystickButton[1])) {
+ bind.inputType = SDL_CONTROLLER_BINDTYPE_BUTTON;
+ bind.input.button = SDL_atoi(&szJoystickButton[1]);
+ } else if (szJoystickButton[0] == 'h' && SDL_isdigit(szJoystickButton[1]) &&
+ szJoystickButton[2] == '.' && SDL_isdigit(szJoystickButton[3])) {
int hat = SDL_atoi(&szJoystickButton[1]);
int mask = SDL_atoi(&szJoystickButton[3]);
- if (hat >= 4) {
- SDL_SetError("Hat index too large: %d", iSDLButton);
- }
+ bind.inputType = SDL_CONTROLLER_BINDTYPE_HAT;
+ bind.input.hat.hat = hat;
+ bind.input.hat.hat_mask = mask;
+ } else {
+ SDL_SetError("Unexpected joystick element: %s", szJoystickButton);
+ return;
+ }
- if (button != SDL_CONTROLLER_BUTTON_INVALID) {
- int ridx;
- pMapping->hatasbutton[button].hat = hat;
- pMapping->hatasbutton[button].mask = mask;
- ridx = (hat << 4) | mask;
- pMapping->rhatasbutton[ridx] = button;
- } else if (axis != SDL_CONTROLLER_AXIS_INVALID) {
- SDL_assert(!"Support hat as axis");
- } else {
- SDL_assert(!"How did we get here?");
- }
+ ++gamecontroller->num_bindings;
+ gamecontroller->bindings = (SDL_ExtendedGameControllerBind *)SDL_realloc(gamecontroller->bindings, gamecontroller->num_bindings * sizeof(*gamecontroller->bindings));
+ if (!gamecontroller->bindings) {
+ gamecontroller->num_bindings = 0;
+ SDL_OutOfMemory();
+ return;
}
+ gamecontroller->bindings[gamecontroller->num_bindings - 1] = bind;
}
@@ -455,7 +543,7 @@ static void SDL_PrivateGameControllerParseButton(const char *szGameButton, const
* given a controller mapping string update our mapping object
*/
static void
-SDL_PrivateGameControllerParseControllerConfigString(struct _SDL_ControllerMapping *pMapping, const char *pchString)
+SDL_PrivateGameControllerParseControllerConfigString(SDL_GameController *gamecontroller, const char *pchString)
{
char szGameButton[20];
char szJoystickButton[20];
@@ -463,8 +551,8 @@ SDL_PrivateGameControllerParseControllerConfigString(struct _SDL_ControllerMappi
int i = 0;
const char *pchPos = pchString;
- SDL_memset(szGameButton, 0x0, sizeof(szGameButton));
- SDL_memset(szJoystickButton, 0x0, sizeof(szJoystickButton));
+ SDL_zero(szGameButton);
+ SDL_zero(szJoystickButton);
while (pchPos && *pchPos) {
if (*pchPos == ':') {
@@ -475,9 +563,9 @@ SDL_PrivateGameControllerParseControllerConfigString(struct _SDL_ControllerMappi
} else if (*pchPos == ',') {
i = 0;
bGameButton = SDL_TRUE;
- SDL_PrivateGameControllerParseButton(szGameButton, szJoystickButton, pMapping);
- SDL_memset(szGameButton, 0x0, sizeof(szGameButton));
- SDL_memset(szJoystickButton, 0x0, sizeof(szJoystickButton));
+ SDL_PrivateGameControllerParseElement(gamecontroller, szGameButton, szJoystickButton);
+ SDL_zero(szGameButton);
+ SDL_zero(szJoystickButton);
} else if (bGameButton) {
if (i >= sizeof(szGameButton)) {
@@ -497,43 +585,37 @@ SDL_PrivateGameControllerParseControllerConfigString(struct _SDL_ControllerMappi
pchPos++;
}
- SDL_PrivateGameControllerParseButton(szGameButton, szJoystickButton, pMapping);
+ SDL_PrivateGameControllerParseElement(gamecontroller, szGameButton, szJoystickButton);
}
/*
* Make a new button mapping struct
*/
-static void SDL_PrivateLoadButtonMapping(struct _SDL_ControllerMapping *pMapping, SDL_JoystickGUID guid, const char *pchName, const char *pchMapping)
+static void SDL_PrivateLoadButtonMapping(SDL_GameController *gamecontroller, SDL_JoystickGUID guid, const char *pchName, const char *pchMapping)
{
- int j;
-
- pMapping->guid = guid;
- pMapping->name = pchName;
-
- /* set all the button mappings to non defaults */
- for (j = 0; j < SDL_CONTROLLER_AXIS_MAX; j++) {
- pMapping->axes[j] = -1;
- pMapping->buttonasaxis[j] = -1;
- }
- for (j = 0; j < SDL_CONTROLLER_BUTTON_MAX; j++) {
- pMapping->buttons[j] = -1;
- pMapping->axesasbutton[j] = -1;
- pMapping->hatasbutton[j].hat = -1;
- }
-
- for (j = 0; j < k_nMaxReverseEntries; j++) {
- pMapping->raxes[j] = SDL_CONTROLLER_AXIS_INVALID;
- pMapping->rbuttonasaxis[j] = SDL_CONTROLLER_AXIS_INVALID;
- pMapping->rbuttons[j] = SDL_CONTROLLER_BUTTON_INVALID;
- pMapping->raxesasbutton[j] = SDL_CONTROLLER_BUTTON_INVALID;
- }
-
- for (j = 0; j < k_nMaxHatEntries; j++) {
- pMapping->rhatasbutton[j] = SDL_CONTROLLER_BUTTON_INVALID;
+ int i;
+
+ gamecontroller->guid = guid;
+ gamecontroller->name = pchName;
+ gamecontroller->num_bindings = 0;
+ SDL_memset(gamecontroller->last_match_axis, 0, gamecontroller->joystick->naxes * sizeof(*gamecontroller->last_match_axis));
+
+ SDL_PrivateGameControllerParseControllerConfigString(gamecontroller, pchMapping);
+
+ /* Set the zero point for triggers */
+ for (i = 0; i < gamecontroller->num_bindings; ++i) {
+ SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
+ if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS &&
+ binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS &&
+ (binding->output.axis.axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT ||
+ binding->output.axis.axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT)) {
+ if (binding->input.axis.axis < gamecontroller->joystick->naxes) {
+ gamecontroller->joystick->axes[binding->input.axis.axis].value =
+ gamecontroller->joystick->axes[binding->input.axis.axis].zero = (Sint16)binding->input.axis.axis_min;
+ }
+ }
}
-
- SDL_PrivateGameControllerParseControllerConfigString(pMapping, pchMapping);
}
@@ -628,14 +710,14 @@ static void SDL_PrivateGameControllerRefreshMapping(ControllerMapping_t *pContro
{
SDL_GameController *gamecontrollerlist = SDL_gamecontrollers;
while (gamecontrollerlist) {
- if (!SDL_memcmp(&gamecontrollerlist->mapping.guid, &pControllerMapping->guid, sizeof(pControllerMapping->guid))) {
+ if (!SDL_memcmp(&gamecontrollerlist->guid, &pControllerMapping->guid, sizeof(pControllerMapping->guid))) {
SDL_Event event;
event.type = SDL_CONTROLLERDEVICEREMAPPED;
event.cdevice.which = gamecontrollerlist->joystick->instance_id;
SDL_PushEvent(&event);
/* Not really threadsafe. Should this lock access within SDL_GameControllerEventWatcher? */
- SDL_PrivateLoadButtonMapping(&gamecontrollerlist->mapping, pControllerMapping->guid, pControllerMapping->name, pControllerMapping->mapping);
+ SDL_PrivateLoadButtonMapping(gamecontrollerlist, pControllerMapping->guid, pControllerMapping->name, pControllerMapping->mapping);
}
gamecontrollerlist = gamecontrollerlist->next;
@@ -972,7 +1054,7 @@ SDL_GameControllerMapping(SDL_GameController * gamecontroller)
return NULL;
}
- return SDL_GameControllerMappingForGUID(gamecontroller->mapping.guid);
+ return SDL_GameControllerMappingForGUID(gamecontroller->guid);
}
static void
@@ -1046,7 +1128,7 @@ SDL_GameControllerInit(void)
const char *
SDL_GameControllerNameForIndex(int device_index)
{
- ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
+ ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
if (pSupportedController) {
return pSupportedController->name;
}
@@ -1060,11 +1142,10 @@ SDL_GameControllerNameForIndex(int device_index)
SDL_bool
SDL_IsGameController(int device_index)
{
- ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
+ ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
if (pSupportedController) {
return SDL_TRUE;
}
-
return SDL_FALSE;
}
@@ -1110,14 +1191,13 @@ SDL_GameControllerOpen(int device_index)
}
/* Create and initialize the joystick */
- gamecontroller = (SDL_GameController *) SDL_malloc((sizeof *gamecontroller));
+ gamecontroller = (SDL_GameController *) SDL_calloc(1, sizeof(*gamecontroller));
if (gamecontroller == NULL) {
SDL_OutOfMemory();
SDL_UnlockJoystickList();
return NULL;
}
- SDL_memset(gamecontroller, 0, (sizeof *gamecontroller));
gamecontroller->joystick = SDL_JoystickOpen(device_index);
if (!gamecontroller->joystick) {
SDL_free(gamecontroller);
@@ -1125,21 +1205,10 @@ SDL_GameControllerOpen(int device_index)
return NULL;
}
- SDL_PrivateLoadButtonMapping(&gamecontroller->mapping, pSupportedController->guid, pSupportedController->name, pSupportedController->mapping);
+ gamecontroller->last_match_axis = (SDL_ExtendedGameControllerBind **)SDL_calloc(gamecontroller->joystick->naxes, sizeof(*gamecontroller->last_match_axis));
+ gamecontroller->last_hat_mask = (Uint8 *)SDL_calloc(gamecontroller->joystick->nhats, sizeof(*gamecontroller->last_hat_mask));
- /* The triggers are mapped from -32768 to 32767, where -32768 is the 'unpressed' value */
- {
- int leftTriggerMapping = gamecontroller->mapping.axes[SDL_CONTROLLER_AXIS_TRIGGERLEFT];
- int rightTriggerMapping = gamecontroller->mapping.axes[SDL_CONTROLLER_AXIS_TRIGGERRIGHT];
- if (leftTriggerMapping >= 0) {
- gamecontroller->joystick->axes[leftTriggerMapping].value =
- gamecontroller->joystick->axes[leftTriggerMapping].zero = (Sint16)-32768;
- }
- if (rightTriggerMapping >= 0) {
- gamecontroller->joystick->axes[rightTriggerMapping].value =
- gamecontroller->joystick->axes[rightTriggerMapping].zero = (Sint16)-32768;
- }
- }
+ SDL_PrivateLoadButtonMapping(gamecontroller, pSupportedController->guid, pSupportedController->name, pSupportedController->mapping);
/* Add joystick to list */
++gamecontroller->ref_count;
@@ -1162,65 +1231,102 @@ SDL_GameControllerUpdate(void)
SDL_JoystickUpdate();
}
-
/*
* Get the current state of an axis control on a controller
*/
Sint16
SDL_GameControllerGetAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis)
{
+ int i;
+
if (!gamecontroller)
return 0;
- if (gamecontroller->mapping.axes[axis] >= 0) {
- Sint16 value = (SDL_JoystickGetAxis(gamecontroller->joystick, gamecontroller->mapping.axes[axis]));
- switch (axis) {
- case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
- case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
- /* Shift it to be 0 - 32767 */
- value = value / 2 + 16384;
- default:
- break;
+ for (i = 0; i < gamecontroller->num_bindings; ++i) {
+ SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
+ if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS && binding->output.axis.axis == axis) {
+ int value = 0;
+ SDL_bool valid_input_range;
+ SDL_bool valid_output_range;
+
+ if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
+ value = SDL_JoystickGetAxis(gamecontroller->joystick, binding->input.axis.axis);
+ if (binding->input.axis.axis_min < binding->input.axis.axis_max) {
+ valid_input_range = (value >= binding->input.axis.axis_min && value <= binding->input.axis.axis_max);
+ } else {
+ valid_input_range = (value >= binding->input.axis.axis_max && value <= binding->input.axis.axis_min);
+ }
+ if (valid_input_range) {
+ if (binding->input.axis.axis_min != binding->output.axis.axis_min || binding->input.axis.axis_max != binding->output.axis.axis_max) {
+ float normalized_value = (float)(value - binding->input.axis.axis_min) / (binding->input.axis.axis_max - binding->input.axis.axis_min);
+ value = binding->output.axis.axis_min + (int)(normalized_value * (binding->output.axis.axis_max - binding->output.axis.axis_min));
+ }
+ }
+ } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
+ value = SDL_JoystickGetButton(gamecontroller->joystick, binding->input.button);
+ if (value == SDL_PRESSED) {
+ value = binding->output.axis.axis_max;
+ }
+ } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT) {
+ int hat_mask = SDL_JoystickGetHat(gamecontroller->joystick, binding->input.hat.hat);
+ if (hat_mask & binding->input.hat.hat_mask) {
+ value = binding->output.axis.axis_max;
+ }
+ }
+
+ if (binding->output.axis.axis_min < binding->output.axis.axis_max) {
+ valid_output_range = (value >= binding->output.axis.axis_min && value <= binding->output.axis.axis_max);
+ } else {
+ valid_output_range = (value >= binding->output.axis.axis_max && value <= binding->output.axis.axis_min);
+ }
+ // If the value is zero, there might be another binding that makes it non-zero
+ if (value != 0 && valid_output_range) {
+ return (Sint16)value;
+ }
}
- return value;
- } else if (gamecontroller->mapping.buttonasaxis[axis] >= 0) {
- Uint8 value;
- value = SDL_JoystickGetButton(gamecontroller->joystick, gamecontroller->mapping.buttonasaxis[axis]);
- if (value > 0)
- return 32767;
- return 0;
}
return 0;
}
-
/*
* Get the current state of a button on a controller
*/
Uint8
SDL_GameControllerGetButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button)
{
- if (!gamecontroller)
- return 0;
+ int i;
- if (gamecontroller->mapping.buttons[button] >= 0) {
- return (SDL_JoystickGetButton(gamecontroller->joystick, gamecontroller->mapping.buttons[button]));
- } else if (gamecontroller->mapping.axesasbutton[button] >= 0) {
- Sint16 value;
- value = SDL_JoystickGetAxis(gamecontroller->joystick, gamecontroller->mapping.axesasbutton[button]);
- if (ABS(value) > 32768/2)
- return 1;
+ if (!gamecontroller)
return 0;
- } else if (gamecontroller->mapping.hatasbutton[button].hat >= 0) {
- Uint8 value;
- value = SDL_JoystickGetHat(gamecontroller->joystick, gamecontroller->mapping.hatasbutton[button].hat);
- if (value & gamecontroller->mapping.hatasbutton[button].mask)
- return 1;
- return 0;
+ for (i = 0; i < gamecontroller->num_bindings; ++i) {
+ SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
+ if (binding->outputType == SDL_CONTROLLER_BINDTYPE_BUTTON && binding->output.button == button) {
+ if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
+ SDL_bool valid_input_range;
+
+ int value = SDL_JoystickGetAxis(gamecontroller->joystick, binding->input.axis.axis);
+ int threshold = binding->input.axis.axis_min + (binding->input.axis.axis_max - binding->input.axis.axis_min) / 2;
+ if (binding->input.axis.axis_min < binding->input.axis.axis_max) {
+ valid_input_range = (value >= binding->input.axis.axis_min && value <= binding->input.axis.axis_max);
+ if (valid_input_range) {
+ return (value >= threshold) ? SDL_PRESSED : SDL_RELEASED;
+ }
+ } else {
+ valid_input_range = (value >= binding->input.axis.axis_max && value <= binding->input.axis.axis_min);
+ if (valid_input_range) {
+ return (value <= threshold) ? SDL_PRESSED : SDL_RELEASED;
+ }
+ }
+ } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
+ return SDL_JoystickGetButton(gamecontroller->joystick, binding->input.button);
+ } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT) {
+ int hat_mask = SDL_JoystickGetHat(gamecontroller->joystick, binding->input.hat.hat);
+ return (hat_mask & binding->input.hat.hat_mask) ? SDL_PRESSED : SDL_RELEASED;
+ }
+ }
}
-
- return 0;
+ return SDL_RELEASED;
}
const char *
@@ -1229,7 +1335,7 @@ SDL_GameControllerName(SDL_GameController * gamecontroller)
if (!gamecontroller)
return NULL;
- return gamecontroller->mapping.name;
+ return gamecontroller->name;
}
Uint16
@@ -1302,20 +1408,29 @@ SDL_GameControllerFromInstanceID(SDL_JoystickID joyid)
*/
SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis)
{
+ int i;
SDL_GameControllerButtonBind bind;
- SDL_memset(&bind, 0x0, sizeof(bind));
+ SDL_zero(bind);
if (!gamecontroller || axis == SDL_CONTROLLER_AXIS_INVALID)
return bind;
- if (gamecontroller->mapping.axes[axis] >= 0) {
- bind.bindType = SDL_CONTROLLER_BINDTYPE_AXIS;
- bind.value.button = gamecontroller->mapping.axes[axis];
- } else if (gamecontroller->mapping.buttonasaxis[axis] >= 0) {
- bind.bindType = SDL_CONTROLLER_BINDTYPE_BUTTON;
- bind.value.button = gamecontroller->mapping.buttonasaxis[axis];
+ for (i = 0; i < gamecontroller->num_bindings; ++i) {
+ SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
+ if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS && binding->output.axis.axis == axis) {
+ bind.bindType = binding->inputType;
+ if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
+ /* FIXME: There might be multiple axes bound now that we have axis ranges... */
+ bind.value.axis = binding->input.axis.axis;
+ } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
+ bind.value.button = binding->input.button;
+ } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT) {
+ bind.value.hat.hat = binding->input.hat.hat;
+ bind.value.hat.hat_mask = binding->input.hat.hat_mask;
+ }
+ break;
+ }
}
-
return bind;
}
@@ -1325,24 +1440,28 @@ SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController
*/
SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button)
{
+ int i;
SDL_GameControllerButtonBind bind;
- SDL_memset(&bind, 0x0, sizeof(bind));
+ SDL_zero(bind);
if (!gamecontroller || button == SDL_CONTROLLER_BUTTON_INVALID)
return bind;
- if (gamecontroller->mapping.buttons[button] >= 0) {
- bind.bindType = SDL_CONTROLLER_BINDTYPE_BUTTON;
- bind.value.button = gamecontroller->mapping.buttons[button];
- } else if (gamecontroller->mapping.axesasbutton[button] >= 0) {
- bind.bindType = SDL_CONTROLLER_BINDTYPE_AXIS;
- bind.value.axis = gamecontroller->mapping.axesasbutton[button];
- } else if (gamecontroller->mapping.hatasbutton[button].hat >= 0) {
- bind.bindType = SDL_CONTROLLER_BINDTYPE_HAT;
- bind.value.hat.hat = gamecontroller->mapping.hatasbutton[button].hat;
- bind.value.hat.hat_mask = gamecontroller->mapping.hatasbutton[button].mask;
+ for (i = 0; i < gamecontroller->num_bindings; ++i) {
+ SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
+ if (binding->outputType == SDL_CONTROLLER_BINDTYPE_BUTTON && binding->output.button == button) {
+ bind.bindType = binding->inputType;
+ if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
+ bind.value.axis = binding->input.axis.axis;
+ } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
+ bind.value.button = binding->input.button;
+ } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT) {
+ bind.value.hat.hat = binding->input.hat.hat;
+ bind.value.hat.hat_mask = binding->input.hat.hat_mask;
+ }
+ break;
+ }
}
-
return bind;
}
@@ -1381,6 +1500,9 @@ SDL_GameControllerClose(SDL_GameController * gamecontroller)
gamecontrollerlist = gamecontrollerlist->next;
}
+ SDL_free(gamecontroller->bindings);
+ SDL_free(gamecontroller->last_match_axis);
+ SDL_free(gamecontroller->last_hat_mask);
SDL_free(gamecontroller);
SDL_UnlockJoystickList();
@@ -1417,7 +1539,7 @@ SDL_GameControllerQuit(void)
/*
* Event filter to transform joystick events into appropriate game controller ones
*/
-int
+static int
SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis, Sint16 value)
{
int posted;
@@ -1441,7 +1563,7 @@ SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_GameContr
/*
* Event filter to transform joystick events into appropriate game controller ones
*/
-int
+static int
SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button, Uint8 state)
{
int posted;
diff --git a/src/joystick/windows/SDL_dinputjoystick.c b/src/joystick/windows/SDL_dinputjoystick.c
index 92d540b..e6e7066 100644
--- a/src/joystick/windows/SDL_dinputjoystick.c
+++ b/src/joystick/windows/SDL_dinputjoystick.c
@@ -33,9 +33,7 @@
#endif
#define INPUT_QSIZE 32 /* Buffer up to 32 input messages */
-#define AXIS_MIN -32768 /* minimum value for axis coordinate */
-#define AXIS_MAX 32767 /* maximum value for axis coordinate */
-#define JOY_AXIS_THRESHOLD (((AXIS_MAX)-(AXIS_MIN))/100) /* 1% motion */
+#define JOY_AXIS_THRESHOLD (((SDL_JOYSTICK_AXIS_MAX)-(SDL_JOYSTICK_AXIS_MIN))/100) /* 1% motion */
/* external variables referenced. */
extern HWND SDL_HelperWindow;
@@ -481,8 +479,8 @@ EnumDevObjectsCallback(LPCDIDEVICEOBJECTINSTANCE dev, LPVOID pvRef)
diprg.diph.dwHeaderSize = sizeof(diprg.diph);
diprg.diph.dwObj = dev->dwType;
diprg.diph.dwHow = DIPH_BYID;
- diprg.lMin = AXIS_MIN;
- diprg.lMax = AXIS_MAX;
+ diprg.lMin = SDL_JOYSTICK_AXIS_MIN;
+ diprg.lMax = SDL_JOYSTICK_AXIS_MAX;
result =
IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice,
diff --git a/src/joystick/windows/SDL_mmjoystick.c b/src/joystick/windows/SDL_mmjoystick.c
index 5fb8fe1..e88f31e 100644
--- a/src/joystick/windows/SDL_mmjoystick.c
+++ b/src/joystick/windows/SDL_mmjoystick.c
@@ -41,10 +41,8 @@
#define MAX_JOYSTICKS 16
#define MAX_AXES 6 /* each joystick can have up to 6 axes */
#define MAX_BUTTONS 32 /* and 32 buttons */
-#define AXIS_MIN -32768 /* minimum value for axis coordinate */
-#define AXIS_MAX 32767 /* maximum value for axis coordinate */
/* limit axis to 256 possible positions to filter out noise */
-#define JOY_AXIS_THRESHOLD (((AXIS_MAX)-(AXIS_MIN))/256)
+#define JOY_AXIS_THRESHOLD (((SDL_JOYSTICK_AXIS_MAX)-(SDL_JOYSTICK_AXIS_MIN))/256)
#define JOY_BUTTON_FLAG(n) (1<<n)
@@ -253,9 +251,9 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
joystick->hwdata->id = SYS_JoystickID[index];
for (i = 0; i < MAX_AXES; ++i) {
if ((i < 2) || (SYS_Joystick[index].wCaps & caps_flags[i - 2])) {
- joystick->hwdata->transaxis[i].offset = AXIS_MIN - axis_min[i];
+ joystick->hwdata->transaxis[i].offset = SDL_JOYSTICK_AXIS_MIN - axis_min[i];
joystick->hwdata->transaxis[i].scale =
- (float) (AXIS_MAX - AXIS_MIN) / (axis_max[i] - axis_min[i]);
+ (float) (SDL_JOYSTICK_AXIS_MAX - SDL_JOYSTICK_AXIS_MIN) / (axis_max[i] - axis_min[i]);
} else {
joystick->hwdata->transaxis[i].offset = 0;
joystick->hwdata->transaxis[i].scale = 1.0; /* Just in case */
diff --git a/test/axis.bmp b/test/axis.bmp
index c7addd3..2b3a7c8 100644
Binary files a/test/axis.bmp and b/test/axis.bmp differ
diff --git a/test/controllermap.c b/test/controllermap.c
index 6e31d02..41cddeb 100644
--- a/test/controllermap.c
+++ b/test/controllermap.c
@@ -32,7 +32,22 @@
#define MARKER_BUTTON 1
#define MARKER_AXIS 2
-#define BINDING_COUNT (SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_AXIS_MAX)
+enum
+{
+ SDL_CONTROLLER_BINDING_AXIS_LEFTX_NEGATIVE,
+ SDL_CONTROLLER_BINDING_AXIS_LEFTX_POSITIVE,
+ SDL_CONTROLLER_BINDING_AXIS_LEFTY_NEGATIVE,
+ SDL_CONTROLLER_BINDING_AXIS_LEFTY_POSITIVE,
+ SDL_CONTROLLER_BINDING_AXIS_RIGHTX_NEGATIVE,
+ SDL_CONTROLLER_BINDING_AXIS_RIGHTX_POSITIVE,
+ SDL_CONTROLLER_BINDING_AXIS_RIGHTY_NEGATIVE,
+ SDL_CONTROLLER_BINDING_AXIS_RIGHTY_POSITIVE,
+ SDL_CONTROLLER_BINDING_AXIS_TRIGGERLEFT,
+ SDL_CONTROLLER_BINDING_AXIS_TRIGGERRIGHT,
+ SDL_CONTROLLER_BINDING_AXIS_MAX,
+};
+
+#define BINDING_COUNT (SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_MAX)
static struct
{
@@ -56,12 +71,16 @@ static struct
{ 154, 249, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_DOWN */
{ 116, 217, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_LEFT */
{ 186, 217, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_RIGHT */
- { 75, 154, 0.0, MARKER_AXIS }, /* SDL_CONTROLLER_AXIS_LEFTX */
- { 75, 154, 90.0, MARKER_AXIS }, /* SDL_CONTROLLER_AXIS_LEFTY */
- { 305, 230, 0.0, MARKER_AXIS }, /* SDL_CONTROLLER_AXIS_RIGHTX */
- { 305, 230, 90.0, MARKER_AXIS }, /* SDL_CONTROLLER_AXIS_RIGHTY */
- { 91, 0, 90.0, MARKER_AXIS }, /* SDL_CONTROLLER_AXIS_TRIGGERLEFT */
- { 375, 0, 90.0, MARKER_AXIS }, /* SDL_CONTROLLER_AXIS_TRIGGERRIGHT */
+ { 74, 153, 270.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_LEFTX_NEGATIVE */
+ { 74, 153, 90.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_LEFTX_POSITIVE */
+ { 74, 153, 0.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_LEFTY_NEGATIVE */
+ { 74, 153, 180.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_LEFTY_POSITIVE */
+ { 306, 231, 270.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_RIGHTX_NEGATIVE */
+ { 306, 231, 90.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_RIGHTX_POSITIVE */
+ { 306, 231, 0.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_RIGHTY_NEGATIVE */
+ { 306, 231, 180.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_RIGHTY_POSITIVE */
+ { 91, -20, 180.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_TRIGGERLEFT */
+ { 375, -20, 180.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_TRIGGERRIGHT */
};
static int s_arrBindingOrder[BINDING_COUNT] = {
@@ -69,16 +88,20 @@ static int s_arrBindingOrder[BINDING_COUNT] = {
SDL_CONTROLLER_BUTTON_B,
SDL_CONTROLLER_BUTTON_Y,
SDL_CONTROLLER_BUTTON_X,
- SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_AXIS_LEFTX,
- SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_AXIS_LEFTY,
+ SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_LEFTX_NEGATIVE,
+ SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_LEFTX_POSITIVE,
+ SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_LEFTY_NEGATIVE,
+ SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_LEFTY_POSITIVE,
SDL_CONTROLLER_BUTTON_LEFTSTICK,
- SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_AXIS_RIGHTX,
- SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_AXIS_RIGHTY,
+ SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_RIGHTX_NEGATIVE,
+ SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_RIGHTX_POSITIVE,
+ SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_RIGHTY_NEGATIVE,
+ SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_RIGHTY_POSITIVE,
SDL_CONTROLLER_BUTTON_RIGHTSTICK,
SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
- SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_AXIS_TRIGGERLEFT,
+ SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_TRIGGERLEFT,
SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
- SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
+ SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_TRIGGERRIGHT,
SDL_CONTROLLER_BUTTON_DPAD_UP,
SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
SDL_CONTROLLER_BUTTON_DPAD_DOWN,
@@ -88,7 +111,40 @@ static int s_arrBindingOrder[BINDING_COUNT] = {
SDL_CONTROLLER_BUTTON_START,
};
-static SDL_GameControllerButtonBind s_arrBindings[BINDING_COUNT];
+typedef struct
+{
+ SDL_GameControllerBindType bindType;
+ union
+ {
+ int button;
+
+ struct {
+ int axis;
+ int axis_min;
+ int axis_max;
+ } axis;
+
+ struct {
+ int hat;
+ int hat_mask;
+ } hat;
+
+ } value;
+
+} SDL_GameControllerExtendedBind;
+
+static SDL_GameControllerExtendedBind s_arrBindings[BINDING_COUNT];
+
+typedef struct
+{
+ SDL_bool m_bMoving;
+ int m_nStartingValue;
+ int m_nFarthestValue;
+} AxisState;
+
+static int s_nNumAxes;
+static AxisState *s_arrAxisState;
+
static int s_iCurrentBinding;
static Uint32 s_unPendingAdvanceTime;
static SDL_bool s_bBindingComplete;
@@ -110,23 +166,6 @@ LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
if (transparent) {
if (temp->format->palette) {
SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels);
- } else {
- switch (temp->format->BitsPerPixel) {
- case 15:
- SDL_SetColorKey(temp, SDL_TRUE,
- (*(Uint16 *) temp->pixels) & 0x00007FFF);
- break;
- case 16:
- SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels);
- break;
- case 24:
- SDL_SetColorKey(temp, SDL_TRUE,
- (*(Uint32 *) temp->pixels) & 0x00FFFFFF);
- break;
- case 32:
- SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels);
- break;
- }
}
}
@@ -143,9 +182,22 @@ LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
return texture;
}
-void SetCurrentBinding(int iBinding)
+static int
+StandardizeAxisValue(int nValue)
{
- SDL_GameControllerButtonBind *pBinding;
+ if (nValue > SDL_JOYSTICK_AXIS_MAX/2) {
+ return SDL_JOYSTICK_AXIS_MAX;
+ } else if (nValue < SDL_JOYSTICK_AXIS_MIN/2) {
+ return SDL_JOYSTICK_AXIS_MIN;
+ } else {
+ return 0;
+ }
+}
+
+static void
+SetCurrentBinding(int iBinding)
+{
+ SDL_GameControllerExtendedBind *pBinding;
if (iBinding < 0) {
return;
@@ -161,14 +213,15 @@ void SetCurrentBinding(int iBinding)
pBinding = &s_arrBindings[s_arrBindingOrder[s_iCurrentBinding]];
SDL_zerop(pBinding);
+ SDL_memset(s_arrAxisState, 0, s_nNumAxes*sizeof(*s_arrAxisState));
+
s_unPendingAdvanceTime = 0;
}
-
static void
-ConfigureBinding(const SDL_GameControllerButtonBind *pBinding)
+ConfigureBinding(const SDL_GameControllerExtendedBind *pBinding)
{
- SDL_GameControllerButtonBind *pCurrent;
+ SDL_GameControllerExtendedBind *pCurrent;
int iIndex;
int iCurrentElement = s_arrBindingOrder[s_iCurrentBinding];
@@ -221,6 +274,24 @@ ConfigureBinding(const SDL_GameControllerButtonBind *pBinding)
s_unPendingAdvanceTime = SDL_GetTicks();
}
+static SDL_bool
+BMergeAxisBindings(int iIndex)
+{
+ SDL_GameControllerExtendedBind *pBindingA = &s_arrBindings[iIndex];
+ SDL_GameControllerExtendedBind *pBindingB = &s_arrBindings[iIndex+1];
+ if (pBindingA->bindType == SDL_CONTROLLER_BINDTYPE_AXIS &&
+ pBindingB->bindType == SDL_CONTROLLER_BINDTYPE_AXIS &&
+ pBindingA->value.axis.axis == pBindingB->value.axis.axis) {
+ if (pBindingA->value.axis.axis_min == pBindingB->value.axis.axis_min) {
+ pBindingA->value.axis.axis_min = pBindingA->value.axis.axis_max;
+ pBindingA->value.axis.axis_max = pBindingB->value.axis.axis_max;
+ pBindingB->bindType = SDL_CONTROLLER_BINDTYPE_NONE;
+ return SDL_TRUE;
+ }
+ }
+ return SDL_FALSE;
+}
+
static void
WatchJoystick(SDL_Joystick * joystick)
{
@@ -279,6 +350,9 @@ WatchJoystick(SDL_Joystick * joystick)
nJoystickID = SDL_JoystickInstanceID(joystick);
+ s_nNumAxes = SDL_JoystickNumAxes(joystick);
+ s_arrAxisState = SDL_calloc(s_nNumAxes, sizeof(*s_arrAxisState));
+
/* Loop, getting joystick events! */
while (!done && !s_bBindingComplete) {
int iElement = s_arrBindingOrder[s_iCurrentBinding];
@@ -326,26 +400,35 @@ WatchJoystick(SDL_Joystick * joystick)
break;
case SDL_JOYAXISMOTION:
if (event.jaxis.which == nJoystickID) {
- uint32_t unAxisMask = (1 << event.jaxis.axis);
- SDL_bool bDeflected = (event.jaxis.value <= -20000 || event.jaxis.value >= 20000);
- if (bDeflected && !(unDeflectedAxes & unAxisMask)) {
- SDL_GameControllerButtonBind binding;
+ AxisState *pAxisState = &s_arrAxisState[event.jaxis.axis];
+ int nValue = event.jaxis.value;
+ int nCurrentDistance, nFarthestDistance;
+ if (!pAxisState->m_bMoving) {
+ pAxisState->m_bMoving = SDL_TRUE;
+ pAxisState->m_nStartingValue = nValue;
+ pAxisState->m_nFarthestValue = nValue;
+ }
+ nCurrentDistance = SDL_abs(nValue - pAxisState->m_nStartingValue);
+ nFarthestDistance = SDL_abs(pAxisState->m_nFarthestValue - pAxisState->m_nStartingValue);
+ if (nCurrentDistance > nFarthestDistance) {
+ pAxisState->m_nFarthestValue = nValue;
+ }
+ if (nCurrentDistance < 10000 && nFarthestDistance > 20000) {
+ /* We've gone out and back, let's bind this axis */
+ SDL_GameControllerExtendedBind binding;
SDL_zero(binding);
binding.bindType = SDL_CONTROLLER_BINDTYPE_AXIS;
- binding.value.axis = event.jaxis.axis;
+ binding.value.axis.axis = event.jaxis.axis;
+ binding.value.axis.axis_min = StandardizeAxisValue(pAxisState->m_nStartingValue);
+ binding.value.axis.axis_max = StandardizeAxisValue(pAxisState->m_nFarthestValue);
ConfigureBinding(&binding);
}
- if (bDeflected) {
- unDeflectedAxes |= unAxisMask;
- } else {
- unDeflectedAxes &= ~unAxisMask;
- }
}
break;
case SDL_JOYHATMOTION:
if (event.jhat.which == nJoystickID) {
if (event.jhat.value != SDL_HAT_CENTERED) {
- SDL_GameControllerButtonBind binding;
+ SDL_GameControllerExtendedBind binding;
SDL_zero(binding);
binding.bindType = SDL_CONTROLLER_BINDTYPE_HAT;
binding.value.hat.hat = event.jhat.hat;
@@ -358,7 +441,7 @@ WatchJoystick(SDL_Joystick * joystick)
break;
case SDL_JOYBUTTONDOWN:
if (event.jbutton.which == nJoystickID) {
- SDL_GameControllerButtonBind binding;
+ SDL_GameControllerExtendedBind binding;
SDL_zero(binding);
binding.bindType = SDL_CONTROLLER_BINDTYPE_BUTTON;
binding.value.button = event.jbutton.button;
@@ -430,7 +513,7 @@ WatchJoystick(SDL_Joystick * joystick)
SDL_strlcat(mapping, ",", SDL_arraysize(mapping));
for (iIndex = 0; iIndex < SDL_arraysize(s_arrBindings); ++iIndex) {
- SDL_GameControllerButtonBind *pBinding = &s_arrBindings[iIndex];
+ SDL_GameControllerExtendedBind *pBinding = &s_arrBindings[iIndex];
if (pBinding->bindType == SDL_CONTROLLER_BINDTYPE_NONE) {
continue;
}
@@ -439,8 +522,56 @@ WatchJoystick(SDL_Joystick * joystick)
SDL_GameControllerButton eButton = (SDL_GameControllerButton)iIndex;
SDL_strlcat(mapping, SDL_GameControllerGetStringForButton(eButton), SDL_arraysize(mapping));
} else {
- SDL_GameControllerAxis eAxis = (SDL_GameControllerAxis)(iIndex - SDL_CONTROLLER_BUTTON_MAX);
- SDL_strlcat(mapping, SDL_GameControllerGetStringForAxis(eAxis), SDL_arraysize(mapping));
+ const char *pszAxisName;
+ switch (iIndex - SDL_CONTROLLER_BUTTON_MAX) {
+ case SDL_CONTROLLER_BINDING_AXIS_LEFTX_NEGATIVE:
+ if (!BMergeAxisBindings(iIndex)) {
+ SDL_strlcat(mapping, "-", SDL_arraysize(mapping));
+ }
+ pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_LEFTX);
+ break;
+ case SDL_CONTROLLER_BINDING_AXIS_LEFTX_POSITIVE:
+ SDL_strlcat(mapping, "+", SDL_arraysize(mapping));
+ pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_LEFTX);
+ break;
+ case SDL_CONTROLLER_BINDING_AXIS_LEFTY_NEGATIVE:
+ if (!BMergeAxisBindings(iIndex)) {
+ SDL_strlcat(mapping, "-", SDL_arraysize(mapping));
+ }
+ pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_LEFTY);
+ break;
+ case SDL_CONTROLLER_BINDING_AXIS_LEFTY_POSITIVE:
+ SDL_strlcat(mapping, "+", SDL_arraysize(mapping));
+ pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_LEFTY);
+ break;
+ case SDL_CONTROLLER_BINDING_AXIS_RIGHTX_NEGATIVE:
+ if (!BMergeAxisBindings(iIndex)) {
+ SDL_strlcat(mapping, "-", SDL_arraysize(mapping));
+ }
+ pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_RIGHTX);
+ break;
+ case SDL_CONTROLLER_BINDING_AXIS_RIGHTX_POSITIVE:
+ SDL_strlcat(mapping, "+", SDL_arraysize(mapping));
+ pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_RIGHTX);
+ break;
+ case SDL_CONTROLLER_BINDING_AXIS_RIGHTY_NEGATIVE:
+ if (!BMergeAxisBindings(iIndex)) {
+ SDL_strlcat(mapping, "-", SDL_arraysize(mapping));
+ }
+ pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_RIGHTY);
+ break;
+ case SDL_CONTROLLER_BINDING_AXIS_RIGHTY_POSITIVE:
+ SDL_strlcat(mapping, "+", SDL_arraysize(mapping));
+ pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_RIGHTY);
+ break;
+ case SDL_CONTROLLER_BINDING_AXIS_TRIGGERLEFT:
+ pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_TRIGGERLEFT);
+ break;
+ case SDL_CONTROLLER_BINDING_AXIS_TRIGGERRIGHT:
+ pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_TRIGGERRIGHT);
+ break;
+ }
+ SDL_strlcat(mapping, pszAxisName, SDL_arraysize(mapping));
}
SDL_strlcat(mapping, ":", SDL_arraysize(mapping));
@@ -450,7 +581,19 @@ WatchJoystick(SDL_Joystick * joystick)
SDL_snprintf(pszElement, sizeof(pszElement), "b%d", pBinding->value.button);
break;
case SDL_CONTROLLER_BINDTYPE_AXIS:
- SDL_snprintf(pszElement, sizeof(pszElement), "a%d", pBinding->value.axis);
+ if (pBinding->value.axis.axis_min == 0 && pBinding->value.axis.axis_max == SDL_JOYSTICK_AXIS_MIN) {
+ /* The negative half axis */
+ SDL_snprintf(pszElement, sizeof(pszElement), "-a%d", pBinding->value.axis.axis);
+ } else if (pBinding->value.axis.axis_min == 0 && pBinding->value.axis.axis_max == SDL_JOYSTICK_AXIS_MAX) {
+ /* The positive half axis */
+ SDL_snprintf(pszElement, sizeof(pszElement), "+a%d", pBinding->value.axis.axis);
+ } else {
+ SDL_snprintf(pszElement, sizeof(pszElement), "a%d", pBinding->value.axis.axis);
+ if (pBinding->value.axis.axis_min > pBinding->value.axis.axis_max) {
+ /* Invert the axis */
+ SDL_strlcat(pszElement, "~", SDL_arraysize(pszElement));
+ }
+ }
break;
case SDL_CONTROLLER_BINDTYPE_HAT:
SDL_snprintf(pszElement, sizeof(pszElement), "h%d.%d", pBinding->value.hat.hat, pBinding->value.hat.hat_mask);
@@ -467,6 +610,9 @@ WatchJoystick(SDL_Joystick * joystick)
/* Print to stdout as well so the user can cat the output somewhere */
printf("%s\n", mapping);
}
+
+ SDL_free(s_arrAxisState);
+ s_arrAxisState = NULL;
SDL_DestroyRenderer(screen);
SDL_DestroyWindow(window);
diff --git a/test/testgamecontroller.c b/test/testgamecontroller.c
index 373c842..117e280 100644
--- a/test/testgamecontroller.c
+++ b/test/testgamecontroller.c
@@ -53,12 +53,12 @@ static const struct { int x; int y; } button_positions[] = {
/* This is indexed by SDL_GameControllerAxis. */
static const struct { int x; int y; double angle; } axis_positions[] = {
- {75, 154, 0.0}, /* LEFTX */
- {75, 154, 90.0}, /* LEFTY */
- {305, 230, 0.0}, /* RIGHTX */
- {305, 230, 90.0}, /* RIGHTY */
- {91, 0, 90.0}, /* TRIGGERLEFT */
- {375, 0, 90.0}, /* TRIGGERRIGHT */
+ {74, 153, 270.0}, /* LEFTX */
+ {74, 153, 0.0}, /* LEFTY */
+ {306, 231, 270.0}, /* RIGHTX */
+ {306, 231, 0.0}, /* RIGHTY */
+ {91, -20, 0.0}, /* TRIGGERLEFT */
+ {375, -20, 0.0}, /* TRIGGERRIGHT */
};
SDL_Renderer *screen = NULL;
@@ -80,10 +80,6 @@ LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
if (transparent) {
if (temp->format->BytesPerPixel == 1) {
SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *)temp->pixels);
- } else {
- SDL_assert(!temp->format->palette);
- SDL_assert(temp->format->BitsPerPixel == 24);
- SDL_SetColorKey(temp, SDL_TRUE, (*(Uint32 *)temp->pixels) & 0x00FFFFFF);
}
}
@@ -112,6 +108,13 @@ loop(void *arg)
while (SDL_PollEvent(&event)) {
switch (event.type) {
+ case SDL_CONTROLLERAXISMOTION:
+ SDL_Log("Controller axis %s changed to %d\n", SDL_GameControllerGetStringForAxis(event.caxis.axis), event.caxis.value);
+ break;
+ case SDL_CONTROLLERBUTTONDOWN:
+ case SDL_CONTROLLERBUTTONUP:
+ SDL_Log("Controller button %s %s\n", SDL_GameControllerGetStringForButton(event.cbutton.button), event.cbutton.state ? "pressed" : "released");
+ break;
case SDL_KEYDOWN:
if (event.key.keysym.sym != SDLK_ESCAPE) {
break;