Clarify why we're skipping Game Controller framework supported devices in hid.c
diff --git a/src/hidapi/mac/hid.c b/src/hidapi/mac/hid.c
index 79bcff8..26eab23 100644
--- a/src/hidapi/mac/hid.c
+++ b/src/hidapi/mac/hid.c
@@ -488,12 +488,14 @@ struct hid_device_info HID_API_EXPORT *hid_enumerate(unsigned short vendor_id,
continue;
}
- #if defined(SDL_JOYSTICK_MFI) && defined(__MACOSX__)
+#if defined(SDL_JOYSTICK_MFI)
+ // We want to prefer Game Controller support where available,
+ // as Apple will likely be requiring that for supported devices.
extern SDL_bool IOS_SupportedHIDDevice(IOHIDDeviceRef device);
if (IOS_SupportedHIDDevice(dev)) {
continue;
}
- #endif
+#endif
dev_vid = get_vendor_id(dev);
dev_pid = get_product_id(dev);