Fixed bug 3324 - SDL_RenderReadPixels: Wrong rect coordinates with software renderer Daniel SDL_RenderReadPixels with SDL_RENDERER_SOFTWARE reads pixels from wrong coordinates. SW_RenderReadPixels adjusts the rect coordinates according to the viewport. But since this is already done by SDL_RenderReadPixels, the final rect has x2 bigger X and Y.
diff --git a/src/render/software/SDL_render_sw.c b/src/render/software/SDL_render_sw.c
index 33cdee3..e8d323b 100644
--- a/src/render/software/SDL_render_sw.c
+++ b/src/render/software/SDL_render_sw.c
@@ -833,19 +833,14 @@ SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
SDL_Surface *surface = SW_ActivateRenderer(renderer);
Uint32 src_format;
void *src_pixels;
- SDL_Rect final_rect;
if (!surface) {
return -1;
}
- if (renderer->viewport.x || renderer->viewport.y) {
- final_rect.x = renderer->viewport.x + rect->x;
- final_rect.y = renderer->viewport.y + rect->y;
- final_rect.w = rect->w;
- final_rect.h = rect->h;
- rect = &final_rect;
- }
+ /* NOTE: The rect is already adjusted according to the viewport by
+ * SDL_RenderReadPixels.
+ */
if (rect->x < 0 || rect->x+rect->w > surface->w ||
rect->y < 0 || rect->y+rect->h > surface->h) {