joystick: Add HIDAPI driver for NVIDIA SHIELD 2017 controller Basic input already works using the OS HID driver, but this enables force feedback and battery state reporting.
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diff --git a/Makefile.os2 b/Makefile.os2
index 31cd03a..2f8d5ff 100644
--- a/Makefile.os2
+++ b/Makefile.os2
@@ -89,7 +89,7 @@ SRCS+= SDL_systimer.c
SRCS+= SDL_sysloadso.c
SRCS+= SDL_sysfilesystem.c
SRCS+= SDL_os2joystick.c SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
-SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
+SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
SRCS+= SDL_dummysensor.c
diff --git a/Makefile.w32 b/Makefile.w32
index 8c9c22e..1ca1fa2 100644
--- a/Makefile.w32
+++ b/Makefile.w32
@@ -65,7 +65,7 @@ SRCS+= SDL_systimer.c
SRCS+= SDL_sysloadso.c
SRCS+= SDL_sysfilesystem.c
SRCS+= SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
-SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
+SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
SRCS+= SDL_dummysensor.c
diff --git a/VisualC-GDK/SDL/SDL.vcxproj b/VisualC-GDK/SDL/SDL.vcxproj
index c143597..1d31c8f 100644
--- a/VisualC-GDK/SDL/SDL.vcxproj
+++ b/VisualC-GDK/SDL/SDL.vcxproj
@@ -595,6 +595,7 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
+ <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
diff --git a/VisualC-GDK/SDL/SDL.vcxproj.filters b/VisualC-GDK/SDL/SDL.vcxproj.filters
index d005dea..71aeb24 100644
--- a/VisualC-GDK/SDL/SDL.vcxproj.filters
+++ b/VisualC-GDK/SDL/SDL.vcxproj.filters
@@ -1065,6 +1065,9 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c">
+ <Filter>joystick\hidapi</Filter>
+ </ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
diff --git a/VisualC/SDL/SDL.vcxproj b/VisualC/SDL/SDL.vcxproj
index 8102c7f..418a18f 100644
--- a/VisualC/SDL/SDL.vcxproj
+++ b/VisualC/SDL/SDL.vcxproj
@@ -486,6 +486,7 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
+ <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
diff --git a/VisualC/SDL/SDL.vcxproj.filters b/VisualC/SDL/SDL.vcxproj.filters
index 16b7171..0e23dc5 100644
--- a/VisualC/SDL/SDL.vcxproj.filters
+++ b/VisualC/SDL/SDL.vcxproj.filters
@@ -1058,6 +1058,9 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c">
+ <Filter>joystick\hidapi</Filter>
+ </ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
diff --git a/Xcode/SDL/SDL.xcodeproj/project.pbxproj b/Xcode/SDL/SDL.xcodeproj/project.pbxproj
index 1c29341..174db61 100644
--- a/Xcode/SDL/SDL.xcodeproj/project.pbxproj
+++ b/Xcode/SDL/SDL.xcodeproj/project.pbxproj
@@ -93,6 +93,15 @@
75E09169241EA924004729E1 /* SDL_virtualjoystick_c.h in Headers */ = {isa = PBXBuildFile; fileRef = 75E09159241EA924004729E1 /* SDL_virtualjoystick_c.h */; };
75E0916A241EA924004729E1 /* SDL_virtualjoystick_c.h in Headers */ = {isa = PBXBuildFile; fileRef = 75E09159241EA924004729E1 /* SDL_virtualjoystick_c.h */; };
75E0916B241EA924004729E1 /* SDL_virtualjoystick_c.h in Headers */ = {isa = PBXBuildFile; fileRef = 75E09159241EA924004729E1 /* SDL_virtualjoystick_c.h */; };
+ 9846B07C287A9020000C35C8 /* SDL_hidapi_shield.c in Sources */ = {isa = PBXBuildFile; fileRef = 9846B07B287A9020000C35C8 /* SDL_hidapi_shield.c */; };
+ 9846B07D287A9020000C35C8 /* SDL_hidapi_shield.c in Sources */ = {isa = PBXBuildFile; fileRef = 9846B07B287A9020000C35C8 /* SDL_hidapi_shield.c */; };
+ 9846B07E287A9020000C35C8 /* SDL_hidapi_shield.c in Sources */ = {isa = PBXBuildFile; fileRef = 9846B07B287A9020000C35C8 /* SDL_hidapi_shield.c */; };
+ 9846B07F287A9020000C35C8 /* SDL_hidapi_shield.c in Sources */ = {isa = PBXBuildFile; fileRef = 9846B07B287A9020000C35C8 /* SDL_hidapi_shield.c */; };
+ 9846B080287A9020000C35C8 /* SDL_hidapi_shield.c in Sources */ = {isa = PBXBuildFile; fileRef = 9846B07B287A9020000C35C8 /* SDL_hidapi_shield.c */; };
+ 9846B081287A9020000C35C8 /* SDL_hidapi_shield.c in Sources */ = {isa = PBXBuildFile; fileRef = 9846B07B287A9020000C35C8 /* SDL_hidapi_shield.c */; };
+ 9846B082287A9020000C35C8 /* SDL_hidapi_shield.c in Sources */ = {isa = PBXBuildFile; fileRef = 9846B07B287A9020000C35C8 /* SDL_hidapi_shield.c */; };
+ 9846B083287A9020000C35C8 /* SDL_hidapi_shield.c in Sources */ = {isa = PBXBuildFile; fileRef = 9846B07B287A9020000C35C8 /* SDL_hidapi_shield.c */; };
+ 9846B084287A9020000C35C8 /* SDL_hidapi_shield.c in Sources */ = {isa = PBXBuildFile; fileRef = 9846B07B287A9020000C35C8 /* SDL_hidapi_shield.c */; };
A1626A3E2617006A003F1973 /* SDL_triangle.c in Sources */ = {isa = PBXBuildFile; fileRef = A1626A3D2617006A003F1973 /* SDL_triangle.c */; };
A1626A3F2617006A003F1973 /* SDL_triangle.c in Sources */ = {isa = PBXBuildFile; fileRef = A1626A3D2617006A003F1973 /* SDL_triangle.c */; };
A1626A402617006A003F1973 /* SDL_triangle.c in Sources */ = {isa = PBXBuildFile; fileRef = A1626A3D2617006A003F1973 /* SDL_triangle.c */; };
@@ -3629,6 +3638,7 @@
5C2EF7001FC9EF0F003F5197 /* SDL_egl.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_egl.h; sourceTree = "<group>"; };
75E09158241EA924004729E1 /* SDL_virtualjoystick.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_virtualjoystick.c; sourceTree = "<group>"; };
75E09159241EA924004729E1 /* SDL_virtualjoystick_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_virtualjoystick_c.h; sourceTree = "<group>"; };
+ 9846B07B287A9020000C35C8 /* SDL_hidapi_shield.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_hidapi_shield.c; sourceTree = "<group>"; };
A1626A3D2617006A003F1973 /* SDL_triangle.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_triangle.c; sourceTree = "<group>"; };
A1626A512617008C003F1973 /* SDL_triangle.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_triangle.h; sourceTree = "<group>"; };
A1BB8B6127F6CF320057CFA8 /* SDL_list.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_list.c; sourceTree = "<group>"; };
@@ -4902,6 +4912,7 @@
A7D8A7BE23E2513E00DCD162 /* hidapi */ = {
isa = PBXGroup;
children = (
+ 9846B07B287A9020000C35C8 /* SDL_hidapi_shield.c */,
A7D8A7C923E2513E00DCD162 /* SDL_hidapi_gamecube.c */,
F3F07D59269640160074468B /* SDL_hidapi_luna.c */,
A7D8A7C323E2513E00DCD162 /* SDL_hidapi_ps4.c */,
@@ -7631,6 +7642,7 @@
A75FCE3B23E25AB700529352 /* SDL_wave.c in Sources */,
A75FCE3C23E25AB700529352 /* s_tan.c in Sources */,
A75FCE3D23E25AB700529352 /* SDL_hints.c in Sources */,
+ 9846B083287A9020000C35C8 /* SDL_hidapi_shield.c in Sources */,
A75FCE3E23E25AB700529352 /* SDL_hidapi_ps4.c in Sources */,
A75FCE3F23E25AB700529352 /* SDL_pixels.c in Sources */,
A75FCE4123E25AB700529352 /* SDL_sysloadso.c in Sources */,
@@ -7823,6 +7835,7 @@
A75FCFF423E25AC700529352 /* SDL_wave.c in Sources */,
A75FCFF523E25AC700529352 /* s_tan.c in Sources */,
A75FCFF623E25AC700529352 /* SDL_hints.c in Sources */,
+ 9846B084287A9020000C35C8 /* SDL_hidapi_shield.c in Sources */,
A75FCFF723E25AC700529352 /* SDL_hidapi_ps4.c in Sources */,
A75FCFF823E25AC700529352 /* SDL_pixels.c in Sources */,
A75FCFFA23E25AC700529352 /* SDL_sysloadso.c in Sources */,
@@ -8001,6 +8014,7 @@
A769B1BE23E259AE00872273 /* SDL_error.c in Sources */,
A769B1BF23E259AE00872273 /* SDL_blit.c in Sources */,
A769B1C023E259AE00872273 /* SDL_rwops.c in Sources */,
+ 9846B081287A9020000C35C8 /* SDL_hidapi_shield.c in Sources */,
A769B1C123E259AE00872273 /* SDL_uikitviewcontroller.m in Sources */,
A769B1C223E259AE00872273 /* s_cos.c in Sources */,
A769B1C323E259AE00872273 /* SDL_steamcontroller.c in Sources */,
@@ -8208,6 +8222,7 @@
A7D8B54023E2514300DCD162 /* SDL_hidapi_ps4.c in Sources */,
A7D8AD6F23E2514100DCD162 /* SDL_pixels.c in Sources */,
5616CA52252BB35A005D5928 /* SDL_url.c in Sources */,
+ 9846B07D287A9020000C35C8 /* SDL_hidapi_shield.c in Sources */,
A7D8B75F23E2514300DCD162 /* SDL_sysloadso.c in Sources */,
A7D8B5F423E2514300DCD162 /* SDL_syspower.c in Sources */,
A7D8B95123E2514400DCD162 /* SDL_iconv.c in Sources */,
@@ -8400,6 +8415,7 @@
A7D8B54123E2514300DCD162 /* SDL_hidapi_ps4.c in Sources */,
A7D8AD7023E2514100DCD162 /* SDL_pixels.c in Sources */,
5616CA55252BB35B005D5928 /* SDL_url.c in Sources */,
+ 9846B07E287A9020000C35C8 /* SDL_hidapi_shield.c in Sources */,
A7D8B76023E2514300DCD162 /* SDL_sysloadso.c in Sources */,
A7D8B5F523E2514300DCD162 /* SDL_syspower.c in Sources */,
A7D8B95223E2514400DCD162 /* SDL_iconv.c in Sources */,
@@ -8578,6 +8594,7 @@
A7D8B8E823E2514400DCD162 /* SDL_error.c in Sources */,
A7D8AD6C23E2514100DCD162 /* SDL_blit.c in Sources */,
A7D8B5C123E2514300DCD162 /* SDL_rwops.c in Sources */,
+ 9846B080287A9020000C35C8 /* SDL_hidapi_shield.c in Sources */,
A7D8ACD323E2514100DCD162 /* SDL_uikitviewcontroller.m in Sources */,
A7D8BA9523E2514400DCD162 /* s_cos.c in Sources */,
A7D8B4D423E2514300DCD162 /* SDL_steamcontroller.c in Sources */,
@@ -8699,6 +8716,7 @@
A7D8B62F23E2514300DCD162 /* SDL_sysfilesystem.m in Sources */,
A7D8BAC723E2514500DCD162 /* e_pow.c in Sources */,
A7D8B41C23E2514300DCD162 /* SDL_systls.c in Sources */,
+ 9846B07C287A9020000C35C8 /* SDL_hidapi_shield.c in Sources */,
A7D8BBD923E2574800DCD162 /* SDL_uikitmessagebox.m in Sources */,
A7D8AD2923E2514100DCD162 /* SDL_vulkan_utils.c in Sources */,
A7D8A95123E2514000DCD162 /* SDL_spinlock.c in Sources */,
@@ -8889,6 +8907,7 @@
A7D8AE7F23E2514100DCD162 /* SDL_yuv.c in Sources */,
A7D8B63223E2514300DCD162 /* SDL_sysfilesystem.m in Sources */,
A7D8BACA23E2514500DCD162 /* e_pow.c in Sources */,
+ 9846B07F287A9020000C35C8 /* SDL_hidapi_shield.c in Sources */,
A7D8B41F23E2514300DCD162 /* SDL_systls.c in Sources */,
A7D8AD2C23E2514100DCD162 /* SDL_vulkan_utils.c in Sources */,
A7D8A95423E2514000DCD162 /* SDL_spinlock.c in Sources */,
@@ -9079,6 +9098,7 @@
A7D8B63423E2514300DCD162 /* SDL_sysfilesystem.m in Sources */,
A7D8BACC23E2514500DCD162 /* e_pow.c in Sources */,
A7D8B42123E2514300DCD162 /* SDL_systls.c in Sources */,
+ 9846B082287A9020000C35C8 /* SDL_hidapi_shield.c in Sources */,
A7D8AD2E23E2514100DCD162 /* SDL_vulkan_utils.c in Sources */,
A7D8A95623E2514000DCD162 /* SDL_spinlock.c in Sources */,
A7D8BAB423E2514400DCD162 /* s_atan.c in Sources */,
diff --git a/include/SDL_gamecontroller.h b/include/SDL_gamecontroller.h
index 0f3ce58..0ef0090 100644
--- a/include/SDL_gamecontroller.h
+++ b/include/SDL_gamecontroller.h
@@ -69,7 +69,8 @@ typedef enum
SDL_CONTROLLER_TYPE_VIRTUAL,
SDL_CONTROLLER_TYPE_PS5,
SDL_CONTROLLER_TYPE_AMAZON_LUNA,
- SDL_CONTROLLER_TYPE_GOOGLE_STADIA
+ SDL_CONTROLLER_TYPE_GOOGLE_STADIA,
+ SDL_CONTROLLER_TYPE_NVIDIA_SHIELD
} SDL_GameControllerType;
typedef enum
diff --git a/include/SDL_hints.h b/include/SDL_hints.h
index 4a0e553..44d7bc4 100644
--- a/include/SDL_hints.h
+++ b/include/SDL_hints.h
@@ -675,6 +675,17 @@ extern "C" {
#define SDL_HINT_JOYSTICK_HIDAPI_LUNA "SDL_JOYSTICK_HIDAPI_LUNA"
/**
+ * \brief A variable controlling whether the HIDAPI driver for NVIDIA SHIELD controllers should be used.
+ *
+ * This variable can be set to the following values:
+ * "0" - HIDAPI driver is not used
+ * "1" - HIDAPI driver is used
+ *
+ * The default is the value of SDL_HINT_JOYSTICK_HIDAPI
+ */
+#define SDL_HINT_JOYSTICK_HIDAPI_SHIELD "SDL_JOYSTICK_HIDAPI_SHIELD"
+
+/**
* \brief A variable controlling whether the HIDAPI driver for PS4 controllers should be used.
*
* This variable can be set to the following values:
diff --git a/src/joystick/SDL_gamecontroller.c b/src/joystick/SDL_gamecontroller.c
index b667e8d..3a5c9c7 100644
--- a/src/joystick/SDL_gamecontroller.c
+++ b/src/joystick/SDL_gamecontroller.c
@@ -634,6 +634,10 @@ static ControllerMapping_t *SDL_CreateMappingForHIDAPIController(SDL_JoystickGUI
/* The Google Stadia controller has a share button and a Google Assistant button */
SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string));
break;
+ case SDL_CONTROLLER_TYPE_NVIDIA_SHIELD:
+ /* The NVIDIA SHIELD controller has a home button between back and start buttons */
+ SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string));
+ break;
default:
if (vendor == 0 && product == 0) {
/* This is a Bluetooth Nintendo Switch Pro controller */
diff --git a/src/joystick/SDL_joystick.c b/src/joystick/SDL_joystick.c
index 0eb600a..5ce191f 100644
--- a/src/joystick/SDL_joystick.c
+++ b/src/joystick/SDL_joystick.c
@@ -1957,6 +1957,9 @@ SDL_GetJoystickGameControllerTypeFromVIDPID(Uint16 vendor, Uint16 product, const
} else if (vendor == USB_VENDOR_GOOGLE && product == USB_PRODUCT_GOOGLE_STADIA_CONTROLLER) {
type = SDL_CONTROLLER_TYPE_GOOGLE_STADIA;
+ } else if (vendor == USB_VENDOR_NVIDIA && product == USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER) {
+ type = SDL_CONTROLLER_TYPE_NVIDIA_SHIELD;
+
} else if (vendor == USB_VENDOR_NINTENDO && product == USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_GRIP) {
type = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, SDL_FALSE) ? SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO : SDL_CONTROLLER_TYPE_UNKNOWN;
diff --git a/src/joystick/hidapi/SDL_hidapi_shield.c b/src/joystick/hidapi/SDL_hidapi_shield.c
new file mode 100644
index 0000000..9f65199
--- /dev/null
+++ b/src/joystick/hidapi/SDL_hidapi_shield.c
@@ -0,0 +1,443 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifdef SDL_JOYSTICK_HIDAPI
+
+#include "SDL_hints.h"
+#include "SDL_events.h"
+#include "SDL_timer.h"
+#include "SDL_joystick.h"
+#include "SDL_gamecontroller.h"
+#include "../SDL_sysjoystick.h"
+#include "SDL_hidapijoystick_c.h"
+#include "SDL_hidapi_rumble.h"
+
+
+#ifdef SDL_JOYSTICK_HIDAPI_SHIELD
+
+/* Define this if you want to log all packets from the controller */
+/*#define DEBUG_SHIELD_PROTOCOL*/
+
+#define CMD_BATTERY_STATE 0x07
+#define CMD_RUMBLE 0x39
+#define CMD_CHARGE_STATE 0x3A
+
+/* Milliseconds between polls of battery state */
+#define BATTERY_POLL_INTERVAL_MS 60000
+
+/* Milliseconds between retransmission of rumble to keep motors running */
+#define RUMBLE_REFRESH_INTERVAL_MS 500
+
+/* Reports that are too small are dropped over Bluetooth */
+#define HID_REPORT_SIZE 33
+
+enum
+{
+ SDL_CONTROLLER_BUTTON_SHIELD_HOME = 15,
+ SDL_CONTROLLER_NUM_SHIELD_BUTTONS,
+};
+
+typedef struct {
+ Uint8 seq_num;
+
+ SDL_JoystickPowerLevel battery_level;
+ SDL_bool charging;
+ Uint32 last_battery_query_time;
+
+ SDL_bool rumble_report_pending;
+ SDL_bool rumble_update_pending;
+ Uint8 left_motor_amplitude;
+ Uint8 right_motor_amplitude;
+ Uint32 last_rumble_time;
+
+ Uint8 last_state[USB_PACKET_LENGTH];
+} SDL_DriverShield_Context;
+
+
+static SDL_bool
+HIDAPI_DriverShield_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
+{
+ return (type == SDL_CONTROLLER_TYPE_NVIDIA_SHIELD) ? SDL_TRUE : SDL_FALSE;
+}
+
+static const char *
+HIDAPI_DriverShield_GetDeviceName(const char *name, Uint16 vendor_id, Uint16 product_id)
+{
+ return "NVIDIA SHIELD Controller";
+}
+
+static SDL_bool
+HIDAPI_DriverShield_InitDevice(SDL_HIDAPI_Device *device)
+{
+ return HIDAPI_JoystickConnected(device, NULL);
+}
+
+static int
+HIDAPI_DriverShield_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
+{
+ return -1;
+}
+
+static void
+HIDAPI_DriverShield_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
+{
+}
+
+static int
+HIDAPI_DriverShield_SendCommand(SDL_HIDAPI_Device *device, Uint8 cmd, Uint8* data, int size)
+{
+ SDL_DriverShield_Context *ctx = device->context;
+ Uint8 cmd_pkt[HID_REPORT_SIZE];
+
+ if (size >= sizeof(cmd_pkt) - 3) {
+ return SDL_SetError("Invalid command data");
+ }
+
+ if (SDL_HIDAPI_LockRumble() < 0) {
+ return -1;
+ }
+
+ cmd_pkt[0] = 0x04;
+ cmd_pkt[1] = cmd;
+ cmd_pkt[2] = ctx->seq_num++;
+ if (data) {
+ SDL_memcpy(&cmd_pkt[3], data, size);
+ }
+
+ if (SDL_HIDAPI_SendRumbleAndUnlock(device, cmd_pkt, sizeof(cmd_pkt)) != sizeof(cmd_pkt)) {
+ return SDL_SetError("Couldn't send command packet");
+ }
+
+ return 0;
+}
+
+static SDL_bool
+HIDAPI_DriverShield_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
+{
+ SDL_DriverShield_Context *ctx;
+
+ ctx = (SDL_DriverShield_Context *)SDL_calloc(1, sizeof(*ctx));
+ if (!ctx) {
+ SDL_OutOfMemory();
+ return SDL_FALSE;
+ }
+
+ device->dev = SDL_hid_open_path(device->path, 0);
+ if (!device->dev) {
+ SDL_SetError("Couldn't open %s", device->path);
+ SDL_free(ctx);
+ return SDL_FALSE;
+ }
+ device->context = ctx;
+
+ /* Initialize the joystick capabilities */
+ joystick->nbuttons = SDL_CONTROLLER_NUM_SHIELD_BUTTONS;
+ joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
+ joystick->epowerlevel = SDL_JOYSTICK_POWER_UNKNOWN;
+
+ /* Request battery and charging info */
+ ctx->last_battery_query_time = SDL_GetTicks();
+ HIDAPI_DriverShield_SendCommand(device, CMD_CHARGE_STATE, NULL, 0);
+ HIDAPI_DriverShield_SendCommand(device, CMD_BATTERY_STATE, NULL, 0);
+
+ return SDL_TRUE;
+}
+
+static int
+HIDAPI_DriverShield_SendNextRumble(SDL_HIDAPI_Device *device)
+{
+ SDL_DriverShield_Context *ctx = device->context;
+ Uint8 rumble_data[3];
+
+ if (!ctx->rumble_update_pending) {
+ return 0;
+ }
+
+ rumble_data[0] = 0x01; /* enable */
+ rumble_data[1] = ctx->left_motor_amplitude;
+ rumble_data[2] = ctx->right_motor_amplitude;
+
+ ctx->rumble_update_pending = SDL_FALSE;
+ ctx->last_rumble_time = SDL_GetTicks();
+
+ return HIDAPI_DriverShield_SendCommand(device, CMD_RUMBLE, rumble_data, sizeof(rumble_data));
+}
+
+static int
+HIDAPI_DriverShield_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
+{
+ SDL_DriverShield_Context *ctx = device->context;
+
+ /* The rumble motors are quite intense, so tone down the intensity like the official driver does */
+ ctx->left_motor_amplitude = low_frequency_rumble >> 11;
+ ctx->right_motor_amplitude = high_frequency_rumble >> 11;
+ ctx->rumble_update_pending = SDL_TRUE;
+
+ if (ctx->rumble_report_pending) {
+ /* We will service this after the hardware acknowledges the previous request */
+ return 0;
+ }
+
+ return HIDAPI_DriverShield_SendNextRumble(device);
+}
+
+static int
+HIDAPI_DriverShield_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
+{
+ return SDL_Unsupported();
+}
+
+static Uint32
+HIDAPI_DriverShield_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
+{
+ return SDL_JOYCAP_RUMBLE;
+}
+
+static int
+HIDAPI_DriverShield_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
+{
+ return SDL_Unsupported();
+}
+
+static int
+HIDAPI_DriverShield_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size)
+{
+ return SDL_Unsupported();
+}
+
+static int
+HIDAPI_DriverShield_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled)
+{
+ return SDL_Unsupported();
+}
+
+static void
+HIDAPI_DriverShield_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverShield_Context *ctx, Uint8 *data, int size)
+{
+ if (size < 23) {
+ return;
+ }
+
+ if (ctx->last_state[2] != data[2]) {
+ SDL_bool dpad_up = SDL_FALSE;
+ SDL_bool dpad_down = SDL_FALSE;
+ SDL_bool dpad_left = SDL_FALSE;
+ SDL_bool dpad_right = SDL_FALSE;
+
+ switch (data[2]) {
+ case 0:
+ dpad_up = SDL_TRUE;
+ break;
+ case 1:
+ dpad_up = SDL_TRUE;
+ dpad_right = SDL_TRUE;
+ break;
+ case 2:
+ dpad_right = SDL_TRUE;
+ break;
+ case 3:
+ dpad_right = SDL_TRUE;
+ dpad_down = SDL_TRUE;
+ break;
+ case 4:
+ dpad_down = SDL_TRUE;
+ break;
+ case 5:
+ dpad_left = SDL_TRUE;
+ dpad_down = SDL_TRUE;
+ break;
+ case 6:
+ dpad_left = SDL_TRUE;
+ break;
+ case 7:
+ dpad_up = SDL_TRUE;
+ dpad_left = SDL_TRUE;
+ break;
+ default:
+ break;
+ }
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
+ }
+
+ if (ctx->last_state[3] != data[3]) {
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[3] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ if (ctx->last_state[4] != data[4]) {
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[4] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, SDL_SwapLE16(*(Sint16*)&data[9]) - 0x8000);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, SDL_SwapLE16(*(Sint16*)&data[11]) - 0x8000);
+
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, SDL_SwapLE16(*(Sint16*)&data[13]) - 0x8000);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, SDL_SwapLE16(*(Sint16*)&data[15]) - 0x8000);
+
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_SwapLE16(*(Sint16*)&data[19]) - 0x8000);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_SwapLE16(*(Sint16*)&data[21]) - 0x8000);
+
+ if (ctx->last_state[17] != data[17]) {
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_SHIELD_HOME, (data[17] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[17] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
+}
+
+static SDL_bool
+HIDAPI_DriverShield_UpdateDevice(SDL_HIDAPI_Device *device)
+{
+ SDL_DriverShield_Context *ctx = (SDL_DriverShield_Context *)device->context;
+ SDL_Joystick *joystick = NULL;
+ Uint8 data[USB_PACKET_LENGTH];
+ int size = 0;
+
+ if (device->num_joysticks > 0) {
+ joystick = SDL_JoystickFromInstanceID(device->joysticks[0]);
+ }
+ if (!joystick) {
+ return SDL_FALSE;
+ }
+
+ while ((size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
+#ifdef DEBUG_SHIELD_PROTOCOL
+ HIDAPI_DumpPacket("NVIDIA SHIELD packet: size = %d", data, size);
+#endif
+ switch (data[0]) {
+ case 0x01:
+ HIDAPI_DriverShield_HandleStatePacket(joystick, ctx, data, size);
+ break;
+ case 0x03:
+ switch (data[1]) {
+ case CMD_RUMBLE:
+ ctx->rumble_report_pending = SDL_FALSE;
+ HIDAPI_DriverShield_SendNextRumble(device);
+ break;
+ case CMD_CHARGE_STATE:
+ ctx->charging = data[2] != 0;
+ SDL_PrivateJoystickBatteryLevel(joystick, ctx->charging ? SDL_JOYSTICK_POWER_WIRED : ctx->battery_level);
+ break;
+ case CMD_BATTERY_STATE:
+ switch (data[5]) {
+ case 0:
+ ctx->battery_level = SDL_JOYSTICK_POWER_EMPTY;
+ break;
+ case 1:
+ ctx->battery_level = SDL_JOYSTICK_POWER_LOW;
+ break;
+ case 2: /* 40% */
+ case 3: /* 60% */
+ case 4: /* 80% */
+ ctx->battery_level = SDL_JOYSTICK_POWER_MEDIUM;
+ break;
+ case 5:
+ ctx->battery_level = SDL_JOYSTICK_POWER_FULL;
+ break;
+ default:
+ ctx->battery_level = SDL_JOYSTICK_POWER_UNKNOWN;
+ break;
+ }
+ SDL_PrivateJoystickBatteryLevel(joystick, ctx->charging ? SDL_JOYSTICK_POWER_WIRED : ctx->battery_level);
+ break;
+ }
+ break;
+ }
+ }
+
+ /* Ask for battery state again if we're due for an update */
+ if (SDL_TICKS_PASSED(SDL_GetTicks(), ctx->last_battery_query_time + BATTERY_POLL_INTERVAL_MS)) {
+ ctx->last_battery_query_time = SDL_GetTicks();
+ HIDAPI_DriverShield_SendCommand(device, CMD_BATTERY_STATE, NULL, 0);
+ }
+
+ /* Retransmit rumble packets if they've lasted longer than the hardware supports */
+ if ((ctx->left_motor_amplitude != 0 || ctx->right_motor_amplitude != 0) &&
+ SDL_TICKS_PASSED(SDL_GetTicks(), ctx->last_rumble_time + RUMBLE_REFRESH_INTERVAL_MS)) {
+ ctx->rumble_update_pending = SDL_TRUE;
+ HIDAPI_DriverShield_SendNextRumble(device);
+ }
+
+ if (size < 0) {
+ /* Read error, device is disconnected */
+ HIDAPI_JoystickDisconnected(device, joystick->instance_id);
+ }
+ return (size >= 0);
+}
+
+static void
+HIDAPI_DriverShield_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
+{
+ SDL_LockMutex(device->dev_lock);
+ {
+ if (device->dev) {
+ SDL_hid_close(device->dev);
+ device->dev = NULL;
+ }
+
+ SDL_free(device->context);
+ device->context = NULL;
+ }
+ SDL_UnlockMutex(device->dev_lock);
+}
+
+static void
+HIDAPI_DriverShield_FreeDevice(SDL_HIDAPI_Device *device)
+{
+}
+
+SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverShield =
+{
+ SDL_HINT_JOYSTICK_HIDAPI_SHIELD,
+ SDL_TRUE,
+ SDL_TRUE,
+ HIDAPI_DriverShield_IsSupportedDevice,
+ HIDAPI_DriverShield_GetDeviceName,
+ HIDAPI_DriverShield_InitDevice,
+ HIDAPI_DriverShield_GetDevicePlayerIndex,
+ HIDAPI_DriverShield_SetDevicePlayerIndex,
+ HIDAPI_DriverShield_UpdateDevice,
+ HIDAPI_DriverShield_OpenJoystick,
+ HIDAPI_DriverShield_RumbleJoystick,
+ HIDAPI_DriverShield_RumbleJoystickTriggers,
+ HIDAPI_DriverShield_GetJoystickCapabilities,
+ HIDAPI_DriverShield_SetJoystickLED,
+ HIDAPI_DriverShield_SendJoystickEffect,
+ HIDAPI_DriverShield_SetJoystickSensorsEnabled,
+ HIDAPI_DriverShield_CloseJoystick,
+ HIDAPI_DriverShield_FreeDevice,
+};
+
+#endif /* SDL_JOYSTICK_HIDAPI_SHIELD */
+
+#endif /* SDL_JOYSTICK_HIDAPI */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/joystick/hidapi/SDL_hidapijoystick.c b/src/joystick/hidapi/SDL_hidapijoystick.c
index cf35538..112397a 100644
--- a/src/joystick/hidapi/SDL_hidapijoystick.c
+++ b/src/joystick/hidapi/SDL_hidapijoystick.c
@@ -49,6 +49,9 @@ static SDL_HIDAPI_DeviceDriver *SDL_HIDAPI_drivers[] = {
#ifdef SDL_JOYSTICK_HIDAPI_LUNA
&SDL_HIDAPI_DriverLuna,
#endif
+#ifdef SDL_JOYSTICK_HIDAPI_SHIELD
+ &SDL_HIDAPI_DriverShield,
+#endif
#ifdef SDL_JOYSTICK_HIDAPI_PS4
&SDL_HIDAPI_DriverPS4,
#endif
diff --git a/src/joystick/hidapi/SDL_hidapijoystick_c.h b/src/joystick/hidapi/SDL_hidapijoystick_c.h
index 73c2ad9..6718200 100644
--- a/src/joystick/hidapi/SDL_hidapijoystick_c.h
+++ b/src/joystick/hidapi/SDL_hidapijoystick_c.h
@@ -39,6 +39,7 @@
#define SDL_JOYSTICK_HIDAPI_SWITCH
#define SDL_JOYSTICK_HIDAPI_XBOX360
#define SDL_JOYSTICK_HIDAPI_XBOXONE
+#define SDL_JOYSTICK_HIDAPI_SHIELD
#if defined(__IPHONEOS__) || defined(__TVOS__) || defined(__ANDROID__)
/* Very basic Steam Controller support on mobile devices */
@@ -111,6 +112,7 @@ typedef struct _SDL_HIDAPI_DeviceDriver
/* HIDAPI device support */
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverLuna;
+extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverShield;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS5;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverStadia;
diff --git a/src/joystick/usb_ids.h b/src/joystick/usb_ids.h
index 14c84e5..0b91028 100644
--- a/src/joystick/usb_ids.h
+++ b/src/joystick/usb_ids.h
@@ -39,6 +39,7 @@
#define USB_VENDOR_SONY 0x054c
#define USB_VENDOR_VALVE 0x28de
+#define USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER 0x7214
#define USB_PRODUCT_AMAZON_LUNA_CONTROLLER 0x0419
#define USB_PRODUCT_GOOGLE_STADIA_CONTROLLER 0x9400
#define USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER 0x1846