Commit 6ea942dae3934724bdcf93e50f27de55a48db92e

Alex Szpakowski 2015-07-19T19:44:40

Added MSAA support for OpenGL ES contexts on iOS. Note that extra steps must be taken when using glReadPixels to read the contents of the main OpenGL ES framebuffer on iOS, if multisampling is used. See the OpenGL ES section of README-ios.md for details.