Fixed handling only one event per frame in testshape program.
diff --git a/test/testshape.c b/test/testshape.c
index 5687b60..d54cc22 100644
--- a/test/testshape.c
+++ b/test/testshape.c
@@ -154,7 +154,7 @@ int main(int argc,char** argv)
SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h);
SDL_SetWindowShape(window,pictures[current_picture].surface,&pictures[current_picture].mode);
while(should_exit == 0) {
- if (SDL_PollEvent(&event)) {
+ while (SDL_PollEvent(&event)) {
if(event.type == SDL_KEYDOWN) {
button_down = 1;
if(event.key.keysym.sym == SDLK_ESCAPE) {
@@ -172,8 +172,10 @@ int main(int argc,char** argv)
SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h);
SDL_SetWindowShape(window,pictures[current_picture].surface,&pictures[current_picture].mode);
}
- if(event.type == SDL_QUIT)
+ if (event.type == SDL_QUIT) {
should_exit = 1;
+ break;
+ }
}
render(renderer,pictures[current_picture].texture,texture_dimensions);
SDL_Delay(10);