Fallback to SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE if CDRAM texture allocation fails
diff --git a/src/render/vitagxm/SDL_render_vita_gxm_tools.c b/src/render/vitagxm/SDL_render_vita_gxm_tools.c
index 2190b66..f4133a9 100644
--- a/src/render/vitagxm/SDL_render_vita_gxm_tools.c
+++ b/src/render/vitagxm/SDL_render_vita_gxm_tools.c
@@ -1027,6 +1027,18 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
&texture->data_UID
);
+ /* Try SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE in case we're out of VRAM */
+ if (!texture_data) {
+ SDL_LogWarn(SDL_LOG_CATEGORY_RENDER, "CDRAM texture allocation failed\n");
+ texture_data = mem_gpu_alloc(
+ SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
+ tex_size,
+ SCE_GXM_TEXTURE_ALIGNMENT,
+ SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE,
+ &texture->data_UID
+ );
+ }
+
if (!texture_data) {
free(texture);
return NULL;