Use correct indices when using RenderGeometry / FillRects
diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index bab938e..00cab91 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -531,6 +531,7 @@ QueueCmdFillRects(SDL_Renderer *renderer, const SDL_FRect * rects, const int cou
const int num_vertices = 4 * count;
const int num_indices = 6 * count;
const int size_indices = 4;
+ int cur_indice = 0;
SDL_GetRenderDrawColor(renderer, &col.r, &col.g, &col.b, &col.a);
@@ -551,12 +552,13 @@ QueueCmdFillRects(SDL_Renderer *renderer, const SDL_FRect * rects, const int cou
*ptr_xy++ = minx;
*ptr_xy++ = maxy;
- *ptr_indices++ = 0;
- *ptr_indices++ = 1;
- *ptr_indices++ = 2;
- *ptr_indices++ = 0;
- *ptr_indices++ = 2;
- *ptr_indices++ = 3;
+ *ptr_indices++ = cur_indice + 0;
+ *ptr_indices++ = cur_indice + 1;
+ *ptr_indices++ = cur_indice + 2;
+ *ptr_indices++ = cur_indice + 0;
+ *ptr_indices++ = cur_indice + 2;
+ *ptr_indices++ = cur_indice + 3;
+ cur_indice += 4;
}
retval = renderer->QueueGeometry(renderer, cmd, NULL,