Fixed confusing audio and touch events because of shared enumeration values.
diff --git a/include/SDL_events.h b/include/SDL_events.h
index 521b65b..65818af 100644
--- a/include/SDL_events.h
+++ b/include/SDL_events.h
@@ -110,10 +110,6 @@ typedef enum
SDL_JOYDEVICEADDED, /**< A new joystick has been inserted into the system */
SDL_JOYDEVICEREMOVED, /**< An opened joystick has been removed */
- /* Audio hotplug events */
- SDL_AUDIODEVICEADDED = 0x700, /**< A new audio device is available */
- SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */
-
/* Game controller events */
SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */
SDL_CONTROLLERBUTTONDOWN, /**< Game controller button pressed */
@@ -138,6 +134,10 @@ typedef enum
/* Drag and drop events */
SDL_DROPFILE = 0x1000, /**< The system requests a file open */
+ /* Audio hotplug events */
+ SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */
+ SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */
+
/* Render events */
SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */
SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */