Fixed SDL_GameControllerOpen() and SDL_JoystickOpen() documentation in header.
diff --git a/include/SDL_gamecontroller.h b/include/SDL_gamecontroller.h
index 5c9082c..84cef7d 100644
--- a/include/SDL_gamecontroller.h
+++ b/include/SDL_gamecontroller.h
@@ -163,8 +163,9 @@ extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_
/**
* Open a game controller for use.
* The index passed as an argument refers to the N'th game controller on the system.
- * This index is the value which will identify this controller in future controller
- * events.
+ * This index is not the value which will identify this controller in future
+ * controller events. The joystick's instance id (::SDL_JoystickID) will be
+ * used there instead.
*
* \return A controller identifier, or NULL if an error occurred.
*/
diff --git a/include/SDL_joystick.h b/include/SDL_joystick.h
index f26bb92..c211071 100644
--- a/include/SDL_joystick.h
+++ b/include/SDL_joystick.h
@@ -88,8 +88,9 @@ extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
/**
* Open a joystick for use.
* The index passed as an argument refers to the N'th joystick on the system.
- * This index is the value which will identify this joystick in future joystick
- * events.
+ * This index is not the value which will identify this joystick in future
+ * joystick events. The joystick's instance id (::SDL_JoystickID) will be used
+ * there instead.
*
* \return A joystick identifier, or NULL if an error occurred.
*/