ios: Fixed MFi guide button not being detected (thanks, Caleb!). Fixes Bugzilla #4721.
diff --git a/src/joystick/iphoneos/SDL_sysjoystick.m b/src/joystick/iphoneos/SDL_sysjoystick.m
index 9548b7d..c50b629 100644
--- a/src/joystick/iphoneos/SDL_sysjoystick.m
+++ b/src/joystick/iphoneos/SDL_sysjoystick.m
@@ -658,6 +658,7 @@ IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_START)) {
if (joystick->hwdata->uses_pause_handler) {
pause_button_index = button_count;
+ buttons[button_count++] = joystick->delayed_guide_button;
} else {
buttons[button_count++] = gamepad.buttonMenu.isPressed;
}
@@ -693,6 +694,7 @@ IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
buttons[button_count++] = gamepad.leftShoulder.isPressed;
buttons[button_count++] = gamepad.rightShoulder.isPressed;
pause_button_index = button_count;
+ buttons[button_count++] = joystick->delayed_guide_button;
hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad);
@@ -725,6 +727,7 @@ IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_START)) {
if (joystick->hwdata->uses_pause_handler) {
pause_button_index = button_count;
+ buttons[button_count++] = joystick->delayed_guide_button;
} else {
buttons[button_count++] = gamepad.buttonMenu.isPressed;
}