windows: Attempt to make Visual Studio not hardcode a call to memset().
diff --git a/src/video/windows/SDL_windowsopengl.c b/src/video/windows/SDL_windowsopengl.c
index 9398ded..ae5e455 100644
--- a/src/video/windows/SDL_windowsopengl.c
+++ b/src/video/windows/SDL_windowsopengl.c
@@ -728,13 +728,13 @@ WIN_GL_CreateContext(_THIS, SDL_Window * window)
SDL_SetError("GL 3.x is not supported");
context = temp_context;
} else {
- /* max 14 attributes plus terminator */
- int attribs[15] = {
- WGL_CONTEXT_MAJOR_VERSION_ARB, _this->gl_config.major_version,
- WGL_CONTEXT_MINOR_VERSION_ARB, _this->gl_config.minor_version,
- 0
- };
- int iattr = 4;
+ int attribs[15]; /* max 14 attributes plus terminator */
+ int iattr = 0;
+
+ attribs[iattr++] = WGL_CONTEXT_MAJOR_VERSION_ARB;
+ attribs[iattr++] = _this->gl_config.major_version;
+ attribs[iattr++] = WGL_CONTEXT_MINOR_VERSION_ARB;
+ attribs[iattr++] = _this->gl_config.minor_version;
/* SDL profile bits match WGL profile bits */
if (_this->gl_config.profile_mask != 0) {