Commit 748f46054faf2379a002e045121e0f889da7d4ff

Ryan C. Gordon 2017-01-06T03:38:14

audio: Add an assert to make sure non-streaming audio uses good buffer sizes.

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diff --git a/src/audio/SDL_audio.c b/src/audio/SDL_audio.c
index 4dc3cf2..7e874e1 100644
--- a/src/audio/SDL_audio.c
+++ b/src/audio/SDL_audio.c
@@ -565,6 +565,7 @@ SDL_RunAudio(void *devicep)
     while (!SDL_AtomicGet(&device->shutdown)) {
         /* Fill the current buffer with sound */
         if (!device->stream && SDL_AtomicGet(&device->enabled)) {
+            SDL_assert(device->spec.size == device->callbackspec.size);
             stream = current_audio.impl.GetDeviceBuf(device);
         } else {
             /* if the device isn't enabled, we still write to the