Don't assert if an audio backend reports the same device disconnected twice.
diff --git a/src/audio/SDL_audio.c b/src/audio/SDL_audio.c
index af88bb0..e00500b 100644
--- a/src/audio/SDL_audio.c
+++ b/src/audio/SDL_audio.c
@@ -424,7 +424,10 @@ SDL_AddAudioDevice(const int iscapture, const char *name, void *handle)
void SDL_OpenedAudioDeviceDisconnected(SDL_AudioDevice *device)
{
SDL_assert(get_audio_device(device->id) == device);
- SDL_assert(device->enabled); /* called more than once?! */
+
+ if (!device->enabled) {
+ return;
+ }
/* Ends the audio callback and mark the device as STOPPED, but the
app still needs to close the device to free resources. */