Don't use D3D9Ex by default, since it can change behavior for games which rely on D3D9 classic.
diff --git a/src/video/windows/SDL_windowsvideo.c b/src/video/windows/SDL_windowsvideo.c
index b7a69ca..daadc24 100644
--- a/src/video/windows/SDL_windowsvideo.c
+++ b/src/video/windows/SDL_windowsvideo.c
@@ -185,8 +185,10 @@ D3D_LoadDLL( void **pD3DDLL, IDirect3D9 **pDirect3D9Interface )
*pD3DDLL = SDL_LoadObject("D3D9.DLL");
if (*pD3DDLL) {
typedef IDirect3D9 *(WINAPI *Direct3DCreate9_t) (UINT SDKVersion);
- typedef HRESULT (WINAPI *Direct3DCreate9Ex_t)(UINT SDKVersion, IDirect3D9Ex **ppD3D);
Direct3DCreate9_t Direct3DCreate9Func;
+
+#ifdef USE_D3D9EX
+ typedef HRESULT (WINAPI *Direct3DCreate9Ex_t)(UINT SDKVersion, IDirect3D9Ex **ppD3D);
Direct3DCreate9Ex_t Direct3DCreate9ExFunc;
Direct3DCreate9ExFunc = (Direct3DCreate9Ex_t)SDL_LoadFunction(*pD3DDLL, "Direct3DCreate9Ex");
@@ -202,6 +204,7 @@ D3D_LoadDLL( void **pD3DDLL, IDirect3D9 **pDirect3D9Interface )
}
}
}
+#endif /* USE_D3D9EX */
Direct3DCreate9Func = (Direct3DCreate9_t)SDL_LoadFunction(*pD3DDLL, "Direct3DCreate9");
if (Direct3DCreate9Func) {