Sync SDL wiki -> header
diff --git a/include/SDL_video.h b/include/SDL_video.h
index 9cf662c..48d00cf 100644
--- a/include/SDL_video.h
+++ b/include/SDL_video.h
@@ -449,9 +449,9 @@ extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rec
* find the window size, which might be in logical points instead of pixels,
* and then SDL_GL_GetDrawableSize(), SDL_Vulkan_GetDrawableSize(),
* SDL_Metal_GetDrawableSize(), or SDL_GetRendererOutputSize(), and compare
- * the two values to get an actual scaling value between the two. We will
- * be rethinking how high-dpi details should be managed in SDL3 to make
- * things more consistent, reliable, and clear.
+ * the two values to get an actual scaling value between the two. We will be
+ * rethinking how high-dpi details should be managed in SDL3 to make things
+ * more consistent, reliable, and clear.
*
* \param displayIndex the index of the display from which DPI information
* should be queried