Commit 3bdaf4c611182ee47089fb91597ba6f60f1c766e

Ryan C. Gordon 2016-01-05T02:46:10

Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity(). This is currently implemented for X11, Cocoa, Windows, and DirectFB. This patch is based on work in Unreal Engine 4's fork of SDL, compliments of Epic Games.