audio: clamp resampler interpolation values to prevent buffer overflow. Partially fixes Bugzilla #3848.
diff --git a/src/audio/SDL_audiocvt.c b/src/audio/SDL_audiocvt.c
index 3fb2aad..4808e67 100644
--- a/src/audio/SDL_audiocvt.c
+++ b/src/audio/SDL_audiocvt.c
@@ -501,10 +501,9 @@ SDL_ResampleAudio(const int chans, const int inrate, const int outrate,
const int srcindex = (int) (outtime * inrate);
const float intime = ((float) srcindex) / finrate;
const float innexttime = ((float) (srcindex + 1)) / finrate;
-
- const float interpolation1 = 1.0f - (innexttime - outtime) / (innexttime - intime);
+ const float interpolation1 = SDL_max(0.0f, 1.0f - (innexttime - outtime) / (innexttime - intime));
const int filterindex1 = (int) (interpolation1 * RESAMPLER_SAMPLES_PER_ZERO_CROSSING);
- const float interpolation2 = 1.0f - interpolation1;
+ const float interpolation2 = SDL_max(0.0f, 1.0f - interpolation1);
const int filterindex2 = (int) (interpolation2 * RESAMPLER_SAMPLES_PER_ZERO_CROSSING);
for (chan = 0; chan < chans; chan++) {