wayland: Fix SDL_SetWindowSize() being dropped right after exiting fullscreen If we get a SDL_SetWindowSize() call right after SDL_SetWindowFullscreen() but before we've gotten a new configure event from the compositor, the attempt to set our window size will silently fail (when libdecor is enabled). Fix this by remembering that we need to commit a new size, so we can do that in decoration_frame_configure().
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diff --git a/src/video/wayland/SDL_waylandwindow.c b/src/video/wayland/SDL_waylandwindow.c
index 4c3c60a..635546a 100644
--- a/src/video/wayland/SDL_waylandwindow.c
+++ b/src/video/wayland/SDL_waylandwindow.c
@@ -414,9 +414,10 @@ decoration_frame_configure(struct libdecor_frame *frame,
if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
scale_factor = driverdata->scale_factor;
}
- } else if (!(window->flags & SDL_WINDOW_RESIZABLE)) {
+ } else if (!(window->flags & SDL_WINDOW_RESIZABLE) || (floating && wind->floating_resize_pending)) {
width = window->windowed.w;
height = window->windowed.h;
+ wind->floating_resize_pending = SDL_FALSE;
} else {
/* This will never set 0 for width/height unless the function returns false */
if (!libdecor_configuration_get_content_size(configuration, frame, &width, &height)) {
@@ -1424,6 +1425,8 @@ void Wayland_SetWindowSize(_THIS, SDL_Window * window)
if (data->shell.libdecor &&
wind->shell_surface.libdecor.frame &&
!libdecor_frame_is_floating(wind->shell_surface.libdecor.frame)) {
+ /* Commit the resize when we re-enter floating state */
+ wind->floating_resize_pending = SDL_TRUE;
return;
}
#endif
diff --git a/src/video/wayland/SDL_waylandwindow.h b/src/video/wayland/SDL_waylandwindow.h
index e8d7d62..90e4d8c 100644
--- a/src/video/wayland/SDL_waylandwindow.h
+++ b/src/video/wayland/SDL_waylandwindow.h
@@ -87,6 +87,7 @@ typedef struct {
float scale_factor;
SDL_bool needs_resize_event;
+ SDL_bool floating_resize_pending;
} SDL_WindowData;
extern void Wayland_ShowWindow(_THIS, SDL_Window *window);