haiku: mouse->ShowMouse method added Partially fixes Bugzilla #4442.
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diff --git a/src/main/haiku/SDL_BApp.h b/src/main/haiku/SDL_BApp.h
index fca7835..ab2fe30 100644
--- a/src/main/haiku/SDL_BApp.h
+++ b/src/main/haiku/SDL_BApp.h
@@ -244,7 +244,7 @@ private:
be_app->HideCursor();
} else {
SDL_SendMouseMotion(win, 0, 0, x, y);
- if (be_app->IsCursorHidden())
+ if (SDL_ShowCursor(-1) && be_app->IsCursorHidden())
be_app->ShowCursor();
}
diff --git a/src/video/haiku/SDL_bvideo.cc b/src/video/haiku/SDL_bvideo.cc
index 52e0f1d..68300a9 100644
--- a/src/video/haiku/SDL_bvideo.cc
+++ b/src/video/haiku/SDL_bvideo.cc
@@ -19,6 +19,7 @@
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
+#include "../../main/haiku/SDL_BApp.h"
#if SDL_VIDEO_DRIVER_HAIKU
@@ -132,6 +133,33 @@ void HAIKU_DeleteDevice(SDL_VideoDevice * device)
SDL_free(device);
}
+static int HAIKU_ShowCursor(SDL_Cursor *cur)
+{
+ SDL_Mouse *mouse = SDL_GetMouse();
+ int show;
+ if (!mouse)
+ return 0;
+ show = (cur || !mouse->focus);
+ if (show) {
+ if (be_app->IsCursorHidden())
+ be_app->ShowCursor();
+ } else {
+ if (!be_app->IsCursorHidden())
+ be_app->HideCursor();
+ }
+ return 0;
+}
+
+static void HAIKU_MouseInit(_THIS)
+{
+ SDL_Mouse *mouse = SDL_GetMouse();
+ if (!mouse)
+ return;
+ mouse->ShowCursor = HAIKU_ShowCursor;
+ mouse->cur_cursor = (SDL_Cursor*)0x1;
+ mouse->def_cursor = (SDL_Cursor*)0x2;
+}
+
int HAIKU_VideoInit(_THIS)
{
/* Initialize the Be Application for appserver interaction */
@@ -145,6 +173,8 @@ int HAIKU_VideoInit(_THIS)
/* Init the keymap */
HAIKU_InitOSKeymap();
+ HAIKU_MouseInit(_this);
+
#if SDL_VIDEO_OPENGL
/* testgl application doesn't load library, just tries to load symbols */
/* is it correct? if so we have to load library here */