Commit 797a6910fd4575805c5f054f680f12f1924ec116

Sam Lantinga 2020-12-09T20:28:51

Fixed bug 5375 - WGI: Fix HSTRING memory leak. Joel Linn TLDR; https://godbolt.org/z/43fd8G Let's deduce this from C++ reference code: https://docs.microsoft.com/en-us/cpp/cppcx/wrl/how-to-activate-and-use-a-windows-runtime-component-using-wrl?view=msvc-160 At the bottom of the page there is this snippet: ``` int wmain() { /* ... more code ... */ // Get the domain part of the URI. HString domainName; hr = uri->get_Domain(domainName.GetAddressOf()); if (FAILED(hr)) { return PrintError(__LINE__, hr); } // Print the domain name and return. wprintf_s(L"Domain name: %s\n", domainName.GetRawBuffer(nullptr)); // All smart pointers and RAII objects go out of scope here. } ``` `HString` is defined in `corewrappers.h` and the call chain for the destructor is: `~HString() -> Release() -> ::WindowsDeleteString()` QED

diff --git a/src/joystick/windows/SDL_windows_gaming_input.c b/src/joystick/windows/SDL_windows_gaming_input.c
index daf9bfe..29a9c76 100644
--- a/src/joystick/windows/SDL_windows_gaming_input.c
+++ b/src/joystick/windows/SDL_windows_gaming_input.c
@@ -184,23 +184,25 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdde
 
         hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(controller, &IID_IRawGameController2, (void **)&controller2);
         if (SUCCEEDED(hr)) {
-            HSTRING hString;
-
-            hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_get_DisplayName(controller2, &hString);
-            if (SUCCEEDED(hr)) {
-                HMODULE hModule = LoadLibraryA("combase.dll");
-                if (hModule != NULL) {
-                    typedef PCWSTR (WINAPI *WindowsGetStringRawBuffer_t)(HSTRING string, UINT32 *length);
-
-                    WindowsGetStringRawBuffer_t WindowsGetStringRawBufferFunc = (WindowsGetStringRawBuffer_t)GetProcAddress(hModule, "WindowsGetStringRawBuffer");
-                    if (WindowsGetStringRawBufferFunc) {
+            HMODULE hModule = LoadLibraryA("combase.dll");
+            if (hModule != NULL) {
+                typedef PCWSTR (WINAPI *WindowsGetStringRawBuffer_t)(HSTRING string, UINT32 *length);
+                typedef HRESULT (WINAPI *WindowsDeleteString_t)(HSTRING string);
+
+                WindowsGetStringRawBuffer_t WindowsGetStringRawBufferFunc = (WindowsGetStringRawBuffer_t)GetProcAddress(hModule, "WindowsGetStringRawBuffer");
+                WindowsDeleteString_t WindowsDeleteStringFunc = (WindowsDeleteString_t)GetProcAddress(hModule, "WindowsDeleteString");
+                if (WindowsGetStringRawBufferFunc && WindowsDeleteStringFunc) {
+                    HSTRING hString;
+                    hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_get_DisplayName(controller2, &hString);
+                    if (SUCCEEDED(hr)) {
                         PCWSTR string = WindowsGetStringRawBufferFunc(hString, NULL);
                         if (string) {
                             name = WIN_StringToUTF8(string);
                         }
+                        WindowsDeleteStringFunc(hString);
                     }
-                    FreeLibrary(hModule);
                 }
+                FreeLibrary(hModule);
             }
             __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_Release(controller2);
         }