Fixed compile warnings about unused variables. Found by buildbot.
diff --git a/src/audio/emscripten/SDL_emscriptenaudio.c b/src/audio/emscripten/SDL_emscriptenaudio.c
index c3ba94e..d9334da 100644
--- a/src/audio/emscripten/SDL_emscriptenaudio.c
+++ b/src/audio/emscripten/SDL_emscriptenaudio.c
@@ -62,7 +62,6 @@ HandleAudioProcess(_THIS)
int byte_len = 0;
int bytes = SDL_AUDIO_BITSIZE(this->spec.format) / 8;
int bytes_in = SDL_AUDIO_BITSIZE(this->convert.src_format) / 8;
- int i;
/* Only do soemthing if audio is enabled */
if (!this->enabled)
diff --git a/src/joystick/emscripten/SDL_sysjoystick.c b/src/joystick/emscripten/SDL_sysjoystick.c
index 3c002e3..5a948e7 100644
--- a/src/joystick/emscripten/SDL_sysjoystick.c
+++ b/src/joystick/emscripten/SDL_sysjoystick.c
@@ -335,7 +335,7 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
{
EmscriptenGamepadEvent gamepadState;
SDL_joylist_item *item = SDL_joylist;
- int i, result, button, buttonState;
+ int i, result, buttonState;
while (item != NULL) {
result = emscripten_get_gamepad_status(item->index, &gamepadState);