Commit 7a1690eb633608b325301ab54f04970a46a2d6aa

SDL Wiki Bot 2021-09-26T02:32:05

Sync wiki -> header

diff --git a/include/SDL_surface.h b/include/SDL_surface.h
index 1a145cc..994b3f3 100644
--- a/include/SDL_surface.h
+++ b/include/SDL_surface.h
@@ -312,29 +312,6 @@ extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
  * Alternitavely, you might also use the macro SDL_LoadBMP to load a bitmap
  * from a file, convert it to an SDL_Surface and then close the file.
  *
- * === Code Example ===
- *
- * ```c++
- * const char *image_path = "myimage.bmp";
- *
- * /* "rb" will "read binary" files */
- * SDL_RWops *file = SDL_RWFromFile(image_path, "rb");
- *
- * /* freesrc is true so the file automatically closes */
- * SDL_Surface *image = SDL_LoadBMP_RW(file, SDL_TRUE);
- *
- * /* Let the user know if the file failed to load */
- * if (!image) {
- *     printf("Failed to load image at %s: %s\n", image_path, SDL_GetError());
- *     return;
- * }
- *
- * /* Do something with image here. */
- *
- * /* Make sure to eventually release the surface resource */
- * SDL_FreeSurface(image);
- * ```
- *
  * \param src the data stream for the surface
  * \param freesrc non-zero to close the stream after being read
  * \returns a pointer to a new SDL_Surface structure or NULL if there was an