directsound: recalculate audiospec size before creating secondary buffer. I think this was a bug before? Maybe I'm misunderstanding this, but it looks like it was working because we allocate room for 8 chunks...
diff --git a/src/audio/directsound/SDL_directsound.c b/src/audio/directsound/SDL_directsound.c
index 0f17362..f48d300 100644
--- a/src/audio/directsound/SDL_directsound.c
+++ b/src/audio/directsound/SDL_directsound.c
@@ -361,9 +361,6 @@ CreateSecondary(_THIS, HWND focus)
wfmt.nBlockAlign = wfmt.nChannels * (wfmt.wBitsPerSample / 8);
wfmt.nAvgBytesPerSec = wfmt.nSamplesPerSec * wfmt.nBlockAlign;
- /* Update the fragment size as size in bytes */
- SDL_CalculateAudioSpec(&this->spec);
-
/* Try to set primary mixing privileges */
if (focus) {
result = IDirectSound_SetCooperativeLevel(sndObj,
@@ -447,6 +444,8 @@ DSOUND_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
case AUDIO_F32:
tried_format = SDL_TRUE;
this->spec.format = test_format;
+ /* Update the fragment size as size in bytes */
+ SDL_CalculateAudioSpec(&this->spec);
this->hidden->num_buffers = CreateSecondary(this, NULL);
if (this->hidden->num_buffers > 0) {
valid_format = SDL_TRUE;