Sync wiki -> headers.
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diff --git a/include/SDL_mouse.h b/include/SDL_mouse.h
index 703cd01..db3cf85 100644
--- a/include/SDL_mouse.h
+++ b/include/SDL_mouse.h
@@ -389,8 +389,8 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void);
/**
* Get the default cursor.
*
- * You do not have to call SDL_FreeCursor() on the return value,
- * but it is safe to do so.
+ * You do not have to call SDL_FreeCursor() on the return value, but it is
+ * safe to do so.
*
* \returns the default cursor on success or NULL on failure.
*
diff --git a/include/SDL_power.h b/include/SDL_power.h
index 25e909d..1d75704 100644
--- a/include/SDL_power.h
+++ b/include/SDL_power.h
@@ -64,12 +64,12 @@ typedef enum
* It's possible a platform can only report battery percentage or time left
* but not both.
*
- * \param seconds seconds of battery life left, you can pass a NULL here if you
- * don't care, will return -1 if we can't determine a value, or
- * we're not running on a battery
- * \param percent percentage of battery life left, between 0 and 100, you can pass
- * a NULL here if you don't care, will return -1 if we can't
- * determine a value, or we're not running on a battery
+ * \param seconds seconds of battery life left, you can pass a NULL here if
+ * you don't care, will return -1 if we can't determine a
+ * value, or we're not running on a battery
+ * \param percent percentage of battery life left, between 0 and 100, you can
+ * pass a NULL here if you don't care, will return -1 if we
+ * can't determine a value, or we're not running on a battery
* \returns an SDL_PowerState enum representing the current battery state.
*
* \since This function is available since SDL 2.0.0.
diff --git a/include/SDL_render.h b/include/SDL_render.h
index 2ef0689..d62715a 100644
--- a/include/SDL_render.h
+++ b/include/SDL_render.h
@@ -1731,12 +1731,12 @@ extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
*
* \param renderer the rendering context
*
- * \since This function is available since SDL 2.0.0.
+ * \threadsafety You may only call this function on the main thread. If this
+ * happens to work on a background thread on any given platform
+ * or backend, it's purely by luck and you should not rely on it
+ * to work next time.
*
- * \threadsafety You may only call this function on the main thread. If
- * this happens to work on a background thread on any given
- * platform or backend, it's purely by luck and you should
- * not rely on it to work next time.
+ * \since This function is available since SDL 2.0.0.
*
* \sa SDL_RenderClear
* \sa SDL_RenderDrawLine