Android/openslES: start playing, after creating ressources
diff --git a/src/audio/openslES/SDL_openslES.c b/src/audio/openslES/SDL_openslES.c
index 187e6e5..397a301 100644
--- a/src/audio/openslES/SDL_openslES.c
+++ b/src/audio/openslES/SDL_openslES.c
@@ -399,13 +399,6 @@ openslES_CreatePCMPlayer(_THIS)
/* goto failed; */
}
- /* set the player's state to playing */
- result = (*bqPlayerItf)->SetPlayState(bqPlayerItf, SL_PLAYSTATE_PLAYING);
- if (SL_RESULT_SUCCESS != result) {
- LOGE("Play set state failed");
- goto failed;
- }
-
/* Create the audio buffer semaphore */
audiodata->playsem = SDL_CreateSemaphore(NUM_BUFFERS - 1);
if (!audiodata->playsem) {
@@ -424,6 +417,13 @@ openslES_CreatePCMPlayer(_THIS)
audiodata->pmixbuff[i] = audiodata->mixbuff + i * this->spec.size;
}
+ /* set the player's state to playing */
+ result = (*bqPlayerItf)->SetPlayState(bqPlayerItf, SL_PLAYSTATE_PLAYING);
+ if (SL_RESULT_SUCCESS != result) {
+ LOGE("Play set state failed");
+ goto failed;
+ }
+
return 0;
failed: