WinRT: updated names, and references-to, various ANGLE/WinRT repositories
diff --git a/docs/README-winrt.md b/docs/README-winrt.md
index e188d77..75cd7cd 100644
--- a/docs/README-winrt.md
+++ b/docs/README-winrt.md
@@ -90,10 +90,12 @@ Here is a rough list of what works, and what doens't:
* keyboard input. Most of WinRT's documented virtual keys are supported, as
well as many keys with documented hardware scancodes.
* OpenGL. Experimental support for OpenGL ES 2 is available via the ANGLE
- project, using either MS Open Technologies' repository, at
- https://github.com/msopentech/angle (both the "winrt" and "future-dev"
- branches are supported), or the official ANGLE repository, at
- https://chromium.googlesource.com/angle/angle
+ project, using either:
+ * MS Open Technologies' "ms-master" repository, at https://github.com/MSOpenTech/angle
+ (for use with Windows 8.1+ or Windows Phone 8.1+)
+ * MS Open Technologies' "angle-win8.0" repository, at https://github.com/MSOpenTech/angle-win8.0
+ (for Windows 8.0 only!)
+ * Google's main ANGLE repository, at https://chromium.googlesource.com/angle/angle
* SDLmain. WinRT uses a different signature for each app's main() function.
SDL-based apps that use this port must compile in SDL_winrt_main_NonXAML.cpp
(in `SDL\src\main\winrt\`) directly in order for their C-style main()