Fix memory leak when destroying texture
diff --git a/src/render/ps2/SDL_render_ps2.c b/src/render/ps2/SDL_render_ps2.c
index 31f01b6..b4c7c8f 100644
--- a/src/render/ps2/SDL_render_ps2.c
+++ b/src/render/ps2/SDL_render_ps2.c
@@ -678,9 +678,20 @@ static void
PS2_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
GSTEXTURE *ps2_texture = (GSTEXTURE *) texture->driverdata;
+ PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
+
+ if (data == 0)
+ return;
+ if(ps2_texture == 0)
+ return;
+
+ // Free from vram
+ gsKit_TexManager_free(data->gsGlobal, ps2_texture);
+
SDL_free(ps2_texture->Mem);
SDL_free(ps2_texture);
+ texture->driverdata = NULL;
}
static void