Added SDL_SetWindowsMessageHook() to facilitate full IME support on Windows
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diff --git a/include/SDL_system.h b/include/SDL_system.h
index ee9bb48..2bb64c2 100644
--- a/include/SDL_system.h
+++ b/include/SDL_system.h
@@ -42,6 +42,12 @@ extern "C" {
/* Platform specific functions for Windows */
#ifdef __WIN32__
+
+/**
+ \brief Set a function that is called for every windows message, before TranslateMessage()
+*/
+typedef void (*SDL_WindowsMessageHook)(void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam);
+extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback);
/**
\brief Returns the D3D9 adapter index that matches the specified display index.
diff --git a/src/dynapi/SDL_dynapi_overrides.h b/src/dynapi/SDL_dynapi_overrides.h
index dcc6d46..663feea 100644
--- a/src/dynapi/SDL_dynapi_overrides.h
+++ b/src/dynapi/SDL_dynapi_overrides.h
@@ -592,3 +592,4 @@
#define SDL_GetQueuedAudioSize SDL_GetQueuedAudioSize_REAL
#define SDL_ClearQueuedAudio SDL_ClearQueuedAudio_REAL
#define SDL_GetGrabbedWindow SDL_GetGrabbedWindow_REAL
+#define SDL_SetWindowsMessageHook SDL_SetWindowsMessageHook_REAL
diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h
index 6408e3f..e25bbda 100644
--- a/src/dynapi/SDL_dynapi_procs.h
+++ b/src/dynapi/SDL_dynapi_procs.h
@@ -624,3 +624,4 @@ SDL_DYNAPI_PROC(int,SDL_QueueAudio,(SDL_AudioDeviceID a, const void *b, Uint32 c
SDL_DYNAPI_PROC(Uint32,SDL_GetQueuedAudioSize,(SDL_AudioDeviceID a),(a),return)
SDL_DYNAPI_PROC(void,SDL_ClearQueuedAudio,(SDL_AudioDeviceID a),(a),)
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetGrabbedWindow,(void),(),return)
+SDL_DYNAPI_PROC(void,SDL_SetWindowsMessageHook,(SDL_WindowsMessageHook a),(a),)
diff --git a/src/video/SDL_egl.c b/src/video/SDL_egl.c
old mode 100755
new mode 100644
diff --git a/src/video/windows/SDL_windowsevents.c b/src/video/windows/SDL_windowsevents.c
index 524e67a..6d0c595 100644
--- a/src/video/windows/SDL_windowsevents.c
+++ b/src/video/windows/SDL_windowsevents.c
@@ -24,6 +24,7 @@
#include "SDL_windowsvideo.h"
#include "SDL_windowsshape.h"
+#include "SDL_system.h"
#include "SDL_syswm.h"
#include "SDL_timer.h"
#include "SDL_vkeys.h"
@@ -925,6 +926,14 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
}
}
+/* A message hook called before TranslateMessage() */
+static SDL_WindowsMessageHook g_WindowsMessageHook = NULL;
+
+void SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback)
+{
+ g_WindowsMessageHook = callback;
+}
+
void
WIN_PumpEvents(_THIS)
{
@@ -934,6 +943,10 @@ WIN_PumpEvents(_THIS)
if (g_WindowsEnableMessageLoop) {
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
+ if (g_WindowsMessageHook) {
+ g_WindowsMessageHook(msg.hwnd, msg.message, msg.wParam, msg.lParam);
+ }
+
/* Always translate the message in case it's a non-SDL window (e.g. with Qt integration) */
TranslateMessage(&msg);
DispatchMessage(&msg);