Commit 7f1b833373cc0815d25fd2f3f6989bcc5f6942de

erik yuzwa 2021-02-14T16:48:29

initial work

diff --git a/VisualC.html b/VisualC.html
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-<HTML>
-	<HEAD>
-		<TITLE>Using SDL with Microsoft Visual C++</TITLE>
-	</HEAD>
-	<BODY>
-		<H1>
-			Using SDL with Microsoft Visual C++
-		</H1>
-		<H3>
-			by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net">
-				James Turk</A>
-		</H3>
-		<p>
-			You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php"> the SDL Download web site </A>, or you can build SDL yourself.
-		</p>
-		<H3>
-			Building SDL
-		</H3>
-		<P>
-			Go into the VisualC directory and double-click on the Visual Studio solution for your version of Visual Studio, e.g. <CODE>SDL_VS2008.sln</CODE> This should open up the IDE.
-		</P>
-		<P>
-			There are different solution files for the various
-			versions of the IDE. Please use the appropriate version
-			2008, 2010, 2012 or 2013.
-		</P>
-		<P>
-			Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
-		</P>
-		<P>
-			This is done by right clicking on each project in turn (Projects are listed in 
-			the Workspace panel in the FileView tab), and selecting "Build".
-		</P>
-		<P>
-			You may get a few warnings, but you should not get any errors. You do have to 
-			have at least the DirectX 9 SDK installed, however. The latest 
-			version of DirectX can be downloaded from <A HREF="http://www.microsoft.com">Microsoft</A>.
-		</P>
-		<P>
-			Later, we will refer to the following .lib and .dll files that have just been 
-			generated:
-		</P>
-		<ul>
-    <li> SDL2.dll</li>
-    <li> SDL2.lib</li>
-    <li> SDL2main.lib</li>
-    </ul>
-		<P>
-			Search for these using the Windows Find (Windows-F) utility inside the VisualC directory.
-		</P>
-		<H3>
-			Creating a Project with SDL
-		</H3>
-		<P>
-			Create a project as a Win32 Application.
-		</P>
-		<P>
-			Create a C++ file for your project.
-		</P>
-		<P>
-			Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++ 
-				tab|Code Generation|Runtime Library </CODE>.
-		</P>
-		<P>
-			Add the SDL <CODE>include</CODE> directory to your list of includes in the 
-			menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
-			.
-			<br>
-			<STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to 
-					add the include and library directories to the list that VC7 keeps. Do this by 
-					selecting Tools|Options|Projects|VC++ Directories and under the "Show 
-					Directories For:" dropbox select "Include Files", and click the "New Directory 
-					Icon" and add the [SDLROOT]\include directory (e.g. If you installed to 
-					c:\SDL\ add c:\SDL\include).&nbsp;Proceed to&nbsp;change the 
-					dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
-		</P>
-			<P>
-				The "include directory" I am referring to is the <CODE>include</CODE> folder 
-				within the main SDL directory (the one that this HTML file located within).
-			</P>
-			<P>
-				Now we're going to use the files that we had created earlier in the Build SDL 
-				step.
-			</P>
-			<P>
-				Copy the following files into your Project directory:
-			</P>
-			<ul>
-     <li> SDL2.dll</li>
-     </ul>
-			<P>
-				Add the following files to your project (It is not necessary to copy them to 
-				your project directory):
-			</P>
-			<ul>
-     <li> SDL2.lib </li>
-     <li> SDL2main.lib</li>
-     </ul>
-			<P>
-				(To add them to your project, right click on your project, and select "Add 
-				files to project")
-			</P>
-		<P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more 
-					desirable to add them to the linker options: Project|Properties|Linker|Command 
-					Line and type the names of the libraries to link with in the "Additional 
-					Options:" box.&nbsp; Note: This must be done&nbsp;for&nbsp;each&nbsp;build 
-					configuration (e.g. Release,Debug).</FONT></STRONG></P>
-		<H3>
-			SDL 101, First Day of Class
-		</H3>
-		<P>
-			Now create the basic body of your project. The body of your program should take 
-			the following form:
-			<PRE><CODE>
-#include "SDL.h"
-
-int main( int argc, char* argv[] )
-{
-  // Body of the program goes here.
-  return 0;
-}
-			</CODE></PRE>
-		<P></P>
-		<H3>
-			That's it!
-		</H3>
-		<P>
-			I hope that this document has helped you get through the most difficult part of 
-			using the SDL: installing it. Suggestions for improvements to this document 
-			should be sent to the writers of this document.
-		</P>
-		<P>
-			Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
-		</P>
-		<P>
-			This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org">
-				Sam Lantinga</A>.
-		</P>
-		<P>
-			Later, it was converted to HTML and expanded into the document that you see 
-			today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
-		</P>
-		<P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A>
-		</P>
-	</BODY>
-</HTML>
diff --git a/docs/README-visualc.md b/docs/README-visualc.md
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+Using SDL with Microsoft Visual C++
+===================================
+
+### by [Lion Kimbro](mailto:snowlion@sprynet.com) with additions by [James Turk](mailto:james@conceptofzero.net)
+
+You can either use the precompiled libraries from the [SDL](https://www.libsdl.org/download.php) web site, or you can build SDL
+yourself.
+
+### Building SDL
+
+0. To build SDL, your machine must, at a minimum, have the DirectX9.0c SDK installed. It may or may not be retrievable from
+the [Microsoft](https://www.microsoft.com) website, so you might need to locate it [online](https://duckduckgo.com/?q=directx9.0c+sdk+download&t=h_&ia=web.
+_Editor's note: I've been able to successfully build SDL using Visual Studio 2019 without the DX9.0c SDK_
+
+1. Open the Visual Studio solution file at `./VisualC/SDL.sln`.
+
+2. Your IDE will likely prompt you to upgrade this solution file to whatever later version of the IDE you're using. In the `Retarget Projects` dialog,
+all of the affected project files should be checked allowing you to use the latest `Windows SDK Version` you have installed, along with
+the `Platform Toolset`.
+   
+If you choose NOT to upgrade to use the latest `Windows SDK Version` or `Platform Toolset`, then you'll need the `Visual Studio 2010 Platform Toolset`.
+
+3. Build the `.dll` and `.lib` files by right clicking on each project in turn (Projects are listed in the _Workspace_ 
+panel in the _FileView_ tab), and selecting `Build`.
+
+You may get a few warnings, but you should not get any errors.
+
+Later, we will refer to the following `.lib` and `.dll` files that have just been generated:
+
+-   `SDL2.dll`
+-   `SDL2.lib`
+-   `SDL2main.lib`
+
+Search for these using the Windows Find (Windows-F) utility inside the `VisualC` directory.
+
+### Creating a Project with SDL
+
+- Create a project as a `Win32 Application`.
+
+- Create a C++ file for your project.
+
+- Set the C runtime to `Multi-threaded DLL` in the menu:
+`Project|Settings|C/C++                  tab|Code Generation|Runtime Library `.
+
+- Add the SDL `include` directory to your list of includes in the menu:
+`Project|Settings|C/C++ tab|Preprocessor|Additional include directories `
+
+ ** VC7 Specific: Instead of doing this, I find it easier to add the
+include and library directories to the list that VC7 keeps. Do this by
+selecting Tools|Options|Projects|VC++ Directories and under the "Show
+Directories For:" dropbox select "Include Files", and click the "New
+Directory Icon" and add the [SDLROOT]\\include directory (e.g. If you
+installed to c:\\SDL\\ add c:\\SDL\\include). Proceed to change the
+dropbox selection to "Library Files" and add [SDLROOT]\\lib.**
+
+The `include directory` I am referring to is the `include` folder within the main SDL directory (the one that this HTML file located within).
+
+Now we're going to use the files that we had created earlier in the Build SDL step.
+
+Copy the following file into your Project directory:
+
+-   `SDL2.dll`
+
+Add the following files to your project (It is not necessary to copy them to your project directory):
+
+-   `SDL2.lib`
+-   `SDL2main.lib`
+
+To add them to your project, right click on your project, and select
+`Add files to project`.
+
+**Instead of adding the files to your project, it is more desirable to
+add them to the linker options: Project|Properties|Linker|Command Line
+and type the names of the libraries to link with in the "Additional
+Options:" box. Note: This must be done for each build configuration
+(e.g. Release,Debug).**
+
+### SDL 101, First Day of Class
+
+Now create the basic body of your project. The body of your program
+should take the following form:
+
+```
+    #include "SDL.h"
+
+    int main( int argc, char* argv[] )
+    {
+      // Body of the program goes here.
+      return 0;
+    }
+ ```               
+
+### That's it!
+
+I hope that this document has helped you get through the most difficult part of using the SDL: installing it. Suggestions for improvements to
+this document should be sent to the writers of this document.
+
+### Credits
+
+Thanks to [Paulus Esterhazy](mailto:pesterhazy@gmx.net), for the work on VC++ port.
+
+This document was originally called "VisualC.txt", and was written by [Sam Lantinga](mailto:slouken@libsdl.org).
+
+Later, it was converted to HTML and expanded into the document that you see today by [Lion Kimbro](mailto:snowlion@sprynet.com).
+
+Minor Fixes and Visual C++ 7 Information (In Green) was added by [James Turk](mailto:james@conceptofzero.net)