Don't process WM_INPUT when handling relative mode by warping the mouse cursor
diff --git a/src/video/windows/SDL_windowsevents.c b/src/video/windows/SDL_windowsevents.c
index 5ec7b84..4c5b941 100644
--- a/src/video/windows/SDL_windowsevents.c
+++ b/src/video/windows/SDL_windowsevents.c
@@ -724,8 +724,13 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
RAWINPUT inp;
UINT size = sizeof(inp);
+ /* We only use raw mouse input in relative mode */
+ if (!mouse->relative_mode || mouse->relative_mode_warp) {
+ break;
+ }
+
/* Relative mouse motion is delivered to the window with keyboard focus */
- if ((!mouse->relative_mode && !mouse->relative_mode_warp) || data->window != SDL_GetKeyboardFocus()) {
+ if (data->window != SDL_GetKeyboardFocus()) {
break;
}